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	<id>https://apparatus.secretchamber.org/index.php?action=history&amp;feed=atom&amp;title=Dreamlands</id>
	<title>Dreamlands - Revision history</title>
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	<updated>2026-04-18T13:37:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://apparatus.secretchamber.org/index.php?title=Dreamlands&amp;diff=3027&amp;oldid=prev</id>
		<title>Sc admin: Created page with &quot;Category:Realms   {{Breadcrumb Dreamlands}}  * Tangential realm, like Underworlds * Natural part of The Integrum, required for mediating concepts through sleep (everything with a mind sleeps) * Normal functioning sleep roads act like conceptual circuits * Sleep roads connect to a Nexus where all Realms of Sleep connect * Sleep roads are like Forgehearts, in that they are discrete nodes with Integral Servitors / guides / protectors * After Shattering, Realms of Sleep...&quot;</title>
		<link rel="alternate" type="text/html" href="https://apparatus.secretchamber.org/index.php?title=Dreamlands&amp;diff=3027&amp;oldid=prev"/>
		<updated>2025-05-17T00:59:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Realms&quot; title=&quot;Category:Realms&quot;&gt;Category:Realms&lt;/a&gt;   {{Breadcrumb Dreamlands}}  * Tangential realm, like Underworlds * Natural part of The Integrum, required for mediating concepts through sleep (everything with a mind sleeps) * Normal functioning sleep roads act like conceptual circuits * Sleep roads connect to a Nexus where all Realms of Sleep connect * Sleep roads are like Forgehearts, in that they are discrete nodes with Integral Servitors / guides / protectors * After Shattering, Realms of Sleep...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Realms]]&lt;br /&gt;
&lt;br /&gt;
 {{Breadcrumb Dreamlands}}&lt;br /&gt;
&lt;br /&gt;
* Tangential realm, like Underworlds&lt;br /&gt;
* Natural part of The Integrum, required for mediating concepts through sleep (everything with a mind sleeps)&lt;br /&gt;
* Normal functioning sleep roads act like conceptual circuits&lt;br /&gt;
* Sleep roads connect to a Nexus where all Realms of Sleep connect&lt;br /&gt;
* Sleep roads are like Forgehearts, in that they are discrete nodes with Integral Servitors / guides / protectors&lt;br /&gt;
* After Shattering, Realms of Sleep flood with Strange waters, which create an increasing depth of off-road Strange corruption&lt;br /&gt;
* Sleepers going off road experience Dreams, a whole new thing, and if Strange is not scrubbed from the sleeping mind before waking, they go mad&lt;br /&gt;
* Wodhain invents Dream Gates at the ends of Integral Sleep Roads to scrub Strange off and reduce madness, collaborates through Nexus with other Pattern gods so they get them too&lt;br /&gt;
* After the fall, Suentius invents the City of Slumber at the Nexus, which causes / is caused by Enchridian and allows true mental and physical (if you&amp;#039;re bodily in the Dreamlands) travel between Shards&lt;br /&gt;
* Physical travel between Shard and Dreamland is not normally possible, but if a region of Shard is Strange corrupted, one can circumvent the Dream Gate and actually transport bodily between realms&lt;br /&gt;
&lt;br /&gt;
* Sleep Roads can also be Fury corrupted, whether by damage or deliberate interference&lt;br /&gt;
* Fury Roads begin to express the thought essences of Titans, e.g. nightmares in Lonely Hollow corrupted Fury Roads&lt;/div&gt;</summary>
		<author><name>Sc admin</name></author>
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