D&D 2024 Spells: Difference between revisions
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{{Breadcrumb D&D 2024 | {{Breadcrumb D&D 2024 Spells}} | ||
Some spells have special functions in the setting. They are defined below. | Some spells have special functions in the setting. They are defined in the table below. | ||
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* '''Speak with Animals''' | |+ D&D Spell Modifications | ||
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! Spell !! Modification | |||
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| '''Detect Magic''' || | |||
* When cast, you can differentiate the Origin of magic (Strange, Fury, Integral, Void). | |||
* When cast by a Herald, you can sense certain qualities of your domain. For example, a Herald of Form can sense the health of the local Telar, and sense a trail you can attempt to follow (with skill checks). Another example, a Herald of Summer or Winter could sense changes in season before they happen. | |||
* When cast by a Fury Sorcerer, you can sense what Titan a source of Fury magic is associated with. | |||
* When cast by a Strange Orison, you can distinguish between Bright, Bleak, Lost, and Eldritch magic. | |||
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| '''Speak with Animals''' || | |||
* When cast by a Herald of Form, animals you speak with will automatically share with you the location of the nearest Telar, if they know. You don't have to persuade them. | |||
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Latest revision as of 12:20, 12 May 2025
Main > Systems > Dungeons & Dragons 2024 > Spells
Some spells have special functions in the setting. They are defined in the table below.
| Spell | Modification |
|---|---|
| Detect Magic |
|
| Speak with Animals |
|