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Created page with "{{Breadcrumb Dungeons & Dragons}} =Overview= This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting. =Classes= * Artificer ** Called ''Paragon of Craft'' ** Requires an Integral origin ** Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed * Barbarian ** Variety of ''Paragon of War'' ** Requires an Integral origin ** Path of Berserker, Path of Totem Warrior allowed * Bard ** Called ''Orison of the Thir..."
 
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{{Breadcrumb Dungeons & Dragons}}
{{Breadcrumb Dungeons & Dragons 2024}}


=Overview=
=Overview=


This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting.
This section describes how to adapt Dungeons & Dragons (5th Edition, 2024) rules for this setting. The goal of this adaptation is to treat it as a "system first" conversion, so that players can enjoy as much of the system as they might expect. This means that when the system conflicts with the world-building, the system will usually win.


=Classes=
* [[D&D 2024 Classes|Classes]]
 
* [[D&D 2024 Species|Species]]
* Artificer
* [[D&D 2024 Spells|Spells]]
** Called ''Paragon of Craft''
* [[Special Systems]]
** Requires an Integral origin
** Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed
* Barbarian
** Variety of ''Paragon of War''
** Requires an Integral origin
** Path of Berserker, Path of Totem Warrior allowed
* Bard
** Called ''Orison of the Third Court'' (or just ''Orison'')
** Requires a Strange origin or Strange Pact
** College of Lore, College of Valor allowed
* Cleric
** Called ''Herald of <nowiki>[[Domain]]</nowiki>'' where the domain is one of the nine Integral designs
** Requires an Integral origin
** All domains gain proficiency with heavy armor and martial weapons
** Autumn Domain
*** Cannot use spells from Spring Domain unless they are also in Autumn Domain
*** Can only divine information about the domain
*** Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
*** All summoned creatures are wraith servitors
*** Learn ''chill touch'' in addition to other cantrips
*** 1st level domain spells: ''inflict wounds'', ''ray of sickness''
*** 2nd level domain spells: ''blindness/deafness'', ''ray of enfeeblement''
*** 3rd level domain spells: ''animate dead'', ''speak with dead'', ''stinking cloud''
*** 4th level domain spells: ''death ward'', ''blight''
*** 5th level domain spells: ''antilife shell'', ''contagion'', ''cloudkill'', ''raise dead''
*** 6th level domain spells: ''harm''
*** 7th level domain spells: ''finger of death''
*** Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
*** Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
*** Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
*** Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
*** Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
*** Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square
** Day Domain
*** Cannot use spells from Night Domain unless they are also in Day Domain
*** Can only divine information about the domain
*** Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
*** All summoned creatures are angel servitors
*** Learn ''light'' in addition to other cantrips
*** 1st level domain spells: ''charm person'', ''faerie fire''
*** 2nd level domain spells: ''hold person'', ''see invisibility'', ''suggestion'', ''zone of truth''
*** 3rd level domain spells: ''daylight'', ''hypnotic pattern''
*** 4th level domain spells: ''guardian of faith'', ''dominate beast''
*** 5th level domain spells: ''dominate person'', ''geas'', ''hold monster''
*** 6th level domain spells: ''mass suggestion'', ''sunbeam'', ''true seeing''
*** 7th level domain spells: ''mordenkainen's sword (radiant)''
*** Warding Flare (1st level): as the feature, but includes Improved version
*** Channel Divinity: Radiance of the Dawn (2nd level): as the feature
*** Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
*** Potent Spellcasting (8th level): as the feature
*** Corona of Light (17th level): as the feature, but only applies to radiant damage
** Destiny Domain
*** Can only cast spells that appear on their domain list
*** Domain cantrips: ''blade ward'', ''guidance''
*** 1st level domain spells: ''bane'', ''bless''
*** 2nd level domain spells: ''augury'', ''locate object''
*** 3rd level domain spells: ''blink'', ''clairvoyance''
*** 4th level domain spells: ''arcane eye'', ''locate creature''
*** 5th level domain spells: ''legend lore'', ''scrying''
*** 6th level domain spells: ''find the path'', ''true seeing''
*** 7th level domain spells: ''reverse gravity'', ''sequester''
*** 8th level domain spells: ''demiplane''
*** 9th level domain spells: ''foresignt'', ''time stop''
*** Gain proficiency in perception
*** Gain advantage on saving throws
***
* Druid
* Fighter
* Monk
* Paladin
* Ranger
* Rogue
* Sorcerer
* Warlock
* Wizard

Latest revision as of 11:28, 1 August 2025

Main > Systems > Dungeons & Dragons 2024

Overview

This section describes how to adapt Dungeons & Dragons (5th Edition, 2024) rules for this setting. The goal of this adaptation is to treat it as a "system first" conversion, so that players can enjoy as much of the system as they might expect. This means that when the system conflicts with the world-building, the system will usually win.