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| {{Breadcrumb Dungeons & Dragons}} | | {{Breadcrumb Dungeons & Dragons 2024}} |
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| =Overview= | | =Overview= |
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| This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting. | | This section describes how to adapt Dungeons & Dragons (5th Edition, 2024) rules for this setting. The goal of this adaptation is to treat it as a "system first" conversion, so that players can enjoy as much of the system as they might expect. This means that when the system conflicts with the world-building, the system will usually win. |
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| =Classes=
| | * [[D&D 2024 Classes|Classes]] |
| | | * [[D&D 2024 Species|Species]] |
| * Artificer | | * [[D&D 2024 Spells|Spells]] |
| ** Called ''Paragon of Craft'' | | * [[Special Systems]] |
| ** Requires an Integral origin
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| ** Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed
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| * Barbarian
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| ** Variety of ''Paragon of War''
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| ** Requires an Integral origin
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| ** Path of Berserker, Path of Totem Warrior allowed
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| * Bard
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| ** Called ''Orison of the Third Court'' (or just ''Orison'')
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| ** Requires a Strange origin or Strange Pact
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| ** College of Lore, College of Valor allowed | |
| * Cleric
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| ** Called ''Herald of <nowiki>[[Domain]]</nowiki>'' where the domain is one of the nine Integral designs
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| ** Requires an Integral origin
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| ** All domains gain proficiency with heavy armor and martial weapons
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| ** Autumn Domain
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| *** Cannot use spells from Spring Domain unless they are also in Autumn Domain
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| *** Can only divine information about the domain
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| *** Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
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| *** All summoned creatures are wraith servitors
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| *** Learn ''chill touch'' in addition to other cantrips
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| *** 1st level domain spells: ''inflict wounds'', ''ray of sickness''
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| *** 2nd level domain spells: ''blindness/deafness'', ''ray of enfeeblement''
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| *** 3rd level domain spells: ''animate dead'', ''speak with dead'', ''stinking cloud''
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| *** 4th level domain spells: ''death ward'', ''blight''
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| *** 5th level domain spells: ''antilife shell'', ''contagion'', ''cloudkill'', ''raise dead''
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| *** 6th level domain spells: ''harm''
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| *** 7th level domain spells: ''finger of death''
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| *** Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
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| *** Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
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| *** Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
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| *** Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
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| *** Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
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| *** Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square
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| ** Day Domain
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| *** Cannot use spells from Night Domain unless they are also in Day Domain
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| *** Can only divine information about the domain
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| *** Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
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| *** All summoned creatures are angel servitors
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| *** Learn ''light'' in addition to other cantrips
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| *** 1st level domain spells: ''charm person'', ''faerie fire''
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| *** 2nd level domain spells: ''hold person'', ''see invisibility'', ''suggestion'', ''zone of truth''
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| *** 3rd level domain spells: ''daylight'', ''hypnotic pattern''
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| *** 4th level domain spells: ''guardian of faith'', ''dominate beast''
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| *** 5th level domain spells: ''dominate person'', ''geas'', ''hold monster''
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| *** 6th level domain spells: ''mass suggestion'', ''sunbeam'', ''true seeing''
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| *** 7th level domain spells: ''mordenkainen's sword (radiant)''
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| *** Gain proficiency with insight and persuasion
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| *** Channel Divinity: Radiance of the Dawn (2nd level): as the feature
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| *** Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
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| *** Potent Spellcasting (8th level): as the feature
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| *** Corona of Light (17th level): as the feature, but only applies to radiant damage
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| ** Destiny Domain
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| *** Can only cast spells that appear on their domain list
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| *** Domain cantrips: ''blade ward'', ''guidance'', ''mage hand'', ''true strike''
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| *** 1st level domain spells: ''bane'', ''bless''
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| *** 2nd level domain spells: ''augury'', ''locate object''
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| *** 3rd level domain spells: ''blink'', ''clairvoyance''
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| *** 4th level domain spells: ''freedom of movement'', ''locate creature''
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| *** 5th level domain spells: ''legend lore'', ''scrying''
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| *** 6th level domain spells: ''find the path'', ''true seeing''
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| *** 7th level domain spells: ''reverse gravity'', ''sequester''
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| *** 8th level domain spells: ''demiplane''
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| *** 9th level domain spells: ''foresignt'', ''time stop''
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| *** Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
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| *** Favored Fate: Gain advantage on saving throws
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| *** Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
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| *** Anchored (6th level): You are immune to forced movement
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| *** Ageless (8th level): You no longer age
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| *** Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead
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| ** Form Domain
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| *** Can only divine information about the domain
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| *** Cannot use spells that deal damage unless they deal force or physical damage which deal +1 die of damage
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| *** All summoned creatures are elemental servitors
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| *** Gain the ''mending'' cantrip
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| *** 1st level domain spells: ''animal friendship'', ''create or destroy water''
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| *** 2nd level domain spells: ''barkskin'', ''spike growth''
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| *** 3rd level domain spells: ''conjure animals'', ''meld into stone'', ''water breathing''
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| *** 4th level domain spells: ''control water'', ''stone shape''
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| *** 5th level domain spells: ''insect plague'', ''wall of stone''
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| *** 6th level domain spells: ''move earth''
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| *** Gain proficiency in animal handling, nature, and survival
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| *** Channel Divinity: Charm Animals and Plants (2nd level): as the feature
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| *** Dampen Elements (6th level): as the feature
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| *** Hardened Strike (8th level): Your weapon attacks ignore physical resistance
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| *** Master of Nature (17th level): as the feature
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| ** Night Domain
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| *** Cannot use spells from Day Domain unless they are also in Night Domain
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| *** Can only divine information about the domain
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| *** Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 die of damage
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| *** All summoned creatures are devils
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| *** 1st level domain spells: ''burning hands (acid)'', ''hex (poison)''
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| *** 2nd level domain spells: ''darkness'', ''darkvision''
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| *** 3rd level domain spells: ''fear'', ''nondetection''
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| *** 4th level domain spells: ''evard's black tentacles'', ''phantasmal killer''
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| *** 5th level domain spells: ''dominate person'', ''hold monster''
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| *** 6th level domain spells: ''eyebite (panicked)''
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| *** Gain proficiency with insight and intimidation
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| *** Channel Divinity: Cloak of Shadows (2nd level): as the feature
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| *** True Darkvision (6th level): You can see in magical darkness
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| *** Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
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| *** Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save
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| * Druid
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| * Fighter
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| * Monk
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| * Paladin
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| * Ranger
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| * Rogue
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| * Sorcerer
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| * Warlock
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| * Wizard
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