Pelithine Divinity: Difference between revisions
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* There are 9 Thrones. 1 Enthroned bearer from each domain is most stable. Not having that leads to upsets in natural order. | * There are 9 Thrones. 1 Enthroned bearer from each domain is most stable. Not having that leads to upsets in natural order. | ||
=Servitors= | =Servitors= | ||
Revision as of 21:50, 28 March 2025
Template:Breadcrumb Shards > Pelithos > Divinity
The Theoi and Their Mantles
Pelithine gods come out of the Shattering broken into Mantles. The Dancer, Sentinel, etc were the shard gods within the Timestorm, but sacrificed themselves to keep Pelithos whole (keep the titans from breaking free; as the Timestorm ends, damage to the Apparatus results in the leaks (proto-Vaultlands), which lead to titan cults and the First Titanomachia in the early Shattered Age). The cults manage to call Starfall down, empowering the Vaultlands to their current severity) before the imitheoi triumph.
- Builder (form, man)
- The Key (modulates the flow of fury energies; throw lightning bolts)
- The Hammer
- ???clay (argilos)
- Mariner (life, man)
- The Trident (controls water, seas, rivers, rain; created the spring of Pyrgos)
- The Cornucopia (birth, fertility, growth)
- The Caduceus (healing, medicine)
- Weaver (destiny, woman)
- The Loom (fate, beginnings?, order time and space)
- The Owl (guidance, strategy, farsight, wisdom, travel)
- The Pyxis (doom, disruption, breadkdown of space and time) ???the bearer is turning the box into a die to become chance (carved runes on the faces of the box, it can grow and shrink)
- Keeper (death, man)
- The Oboloi (ruler of the underworld, crucible, lead coins, gravity)
- The Sickle (dying, entropy, killing)
- The Amphora (psychopomp, gathering of waters, holds the memories/experiences of the dead; in vino veritas; poet speaks the stories of the dead? drink to forget / river lethe? maenads (lose the drinking contest and become a maenad, dionysus and thanatos)
- Sentinel (day, woman)
- The Aegis (protection, courage, hope)
- The Wreath (charismatic leadership, harmony)
- The Beacon (clear sight, revelation, truth, light)
- Reaver (night, man)
- The Helm (tyrany, domination, fear)
- The Viper (treachery, discord, hate)
- The Spear (mercilessness)
- Huntress (summer, woman)
- The Bow (speed, movement)
- The Horn (sound, call to passion)
- The Hound (swift, hungry, and howls)
- Dancer (pattern, enby)
- "the edict" "the scroll" "the tablet" "the message" (language, law, commerce)
- The Lyre (music, art, stories)
- The White Tree (now a vestige)
- Witch (winter, woman) - white witch vibe
- The Jewel (greed)
- The Wand (ice, cold; can't fully inherit until you have a daughter of your own)
- The Veil / Shroud (stillness, heat death, grief, sorrow, regret)
The Imitheoi
- shards of power and personality
- passing of mantles and other rules
- amorphous heraldry and cults
- use of temenoi for greater feats (temenos = local Telar forgehearts)
- Thrones
- There are 9 Thrones. 1 Enthroned bearer from each domain is most stable. Not having that leads to upsets in natural order.
Servitors
- There are lots and lots of servitors on Pelithos. They are manifested by the Apparatus to deal with disruptions to the natural order, but end up staying so long they form identities. They stick around, but also develop their own ideas about their domains (river-gods, city-gods, etc). The Imitheoi don't always have full authority over them, esepecially the powerful ones.
- "folk heraldry" fills more of the gaps in domain maintenance. people deal with servitors to get things done, and thus practices varies greatly based on the personalities of their local servitors. Festivals, feasts, and other public ceremonies are also used to "amp up" a domain a little; a feast and orgy to boost spring, a brutal contest before a war to boost night, etc.
Heraldry
Temenoi
The Mantles
Sample Mantle
- appearance
- powers
- rules of succession
- famous bearers
- cults & focus distribution
Builder (form, man)
The Key (modulates the flow of fury energies; throw lightning bolts)
The Hammer
???clay (argilos)
Mariner (life, man) The Trident (controls water, seas, rivers, rain; created the spring of Pyrgos) The Cornucopia (birth, fertility, growth) The Caduceus (healing, medicine)
Weaver (destiny, woman) The Loom (fate, beginnings?, order time and space) The Owl (guidance, strategy, farsight, wisdom, travel) The Pyxis (doom, disruption, breadkdown of space and time) ???the bearer is turning the box into a die to become chance (carved runes on the faces of the box, it can grow and shrink)
Keeper (death, man) The Oboloi (ruler of the underworld, crucible, lead coins, gravity) The Sickle (dying, entropy, killing) The Amphora (psychopomp, gathering of waters, holds the memories/experiences of the dead; in vino veritas; poet speaks the stories of the dead? drink to forget / river lethe? maenads (lose the drinking contest and become a maenad, dionysus and thanatos)
Sentinel (day, woman) The Aegis (protection, courage, hope) The Wreath (charismatic leadership, harmony) The Beacon (clear sight, revelation, truth, light)
Reaver (night, man) The Helm (tyrany, domination, fear) The Viper (treachery, discord, hate) The Spear (mercilessness)
Huntress (summer, woman) The Bow (speed, movement) The Horn (sound, call to passion) The Hound (swift, hungry, and howls)
Dancer (pattern, enby) "the edict" "the scroll" "the tablet" "the message" (language, law, commerce) The Lyre (music, art, stories) The White Tree (now a vestige)
Witch (winter, woman) - white witch vibe The Jewel (greed) The Wand (ice, cold; can't fully inherit until you have a daughter of your own) The Veil / Shroud (stillness, heat death, grief, sorrow, regret)