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=Classes=
=Classes=


* Artificer
==Artificer==
** Called ''Paragon of Craft''
 
** Requires an Integral origin
* Called ''Paragon of Craft''
** Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed
* Requires an Integral origin
* Barbarian
* Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed
** Variety of ''Paragon of War''
 
** Requires an Integral origin
==Barbarian==
** Path of Berserker, Path of Totem Warrior allowed
 
* Bard
* Variety of ''Paragon of War''
** Called ''Orison of the Third Court'' (or just ''Orison'')
* Requires an Integral origin
** Requires a Strange origin or Strange Pact
* Path of Berserker, Path of Totem Warrior allowed
** College of Lore, College of Valor allowed
 
* Cleric
==Bard==
** Called ''Herald of <nowiki>[[Domain]]</nowiki>'' where the domain is one of the nine Integral designs
 
** Requires an Integral origin
* Called ''Orison of the Third Court'' (or just ''Orison'')
** All domains gain proficiency with heavy armor and martial weapons
* Requires a Strange origin or Strange Pact
** Autumn Domain
* College of Lore, College of Valor allowed
*** Cannot use spells from Spring Domain unless they are also in Autumn Domain
 
*** Can only divine information about the domain
==Cleric==
*** Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
 
*** All summoned creatures are wraith servitors
* Called ''Herald of <nowiki>[[Domain]]</nowiki>'' where the domain is one of the nine Integral designs
*** Learn ''chill touch'' in addition to other cantrips
* Requires an Integral origin
*** 1st level domain spells: ''inflict wounds'', ''ray of sickness''
* All domains gain proficiency with heavy armor and martial weapons
*** 2nd level domain spells: ''blindness/deafness'', ''ray of enfeeblement''
 
*** 3rd level domain spells: ''animate dead'', ''speak with dead'', ''stinking cloud''
===Autumn Domain===
*** 4th level domain spells: ''death ward'', ''blight''
 
*** 5th level domain spells: ''antilife shell'', ''contagion'', ''cloudkill'', ''raise dead''
* Divination spells can only answer questions about he domain and must be connected to the domain
*** 6th level domain spells: ''harm''
* Cannot use spells from Spring Domain unless they are also in Autumn Domain
*** 7th level domain spells: ''finger of death''
* Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
*** Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
* All summoned creatures are wraith servitors
*** Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
* Learn ''chill touch'' in addition to other cantrips
*** Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
* 1st level domain spells: ''inflict wounds'', ''ray of sickness''
*** Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
* 2nd level domain spells: ''blindness/deafness'', ''ray of enfeeblement''
*** Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
* 3rd level domain spells: ''animate dead'', ''speak with dead'', ''stinking cloud''
*** Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square
* 4th level domain spells: ''death ward'', ''blight''
** Day Domain
* 5th level domain spells: ''antilife shell'', ''contagion'', ''cloudkill'', ''raise dead''
*** Cannot use spells from Night Domain unless they are also in Day Domain
* 6th level domain spells: ''harm''
*** Can only divine information about the domain
* 7th level domain spells: ''finger of death''
*** Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
* Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
*** All summoned creatures are angel servitors
* Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
*** Learn ''light'' in addition to other cantrips
* Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
*** 1st level domain spells: ''charm person'', ''faerie fire''
* Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
*** 2nd level domain spells: ''hold person'', ''see invisibility'', ''suggestion'', ''zone of truth''
* Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
*** 3rd level domain spells: ''daylight'', ''hypnotic pattern''
* Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square
*** 4th level domain spells: ''guardian of faith'', ''dominate beast''
 
*** 5th level domain spells: ''dominate person'', ''geas'', ''hold monster''
===Day Domain===
*** 6th level domain spells: ''mass suggestion'', ''sunbeam'', ''true seeing''
 
*** 7th level domain spells: ''mordenkainen's sword (radiant)''
* Divination spells can only answer questions about he domain and must be connected to the domain
*** Gain proficiency with insight and persuasion
* Cannot use spells from Night Domain unless they are also in Day Domain
*** Channel Divinity: Radiance of the Dawn (2nd level): as the feature
* Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
*** Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
* All summoned creatures are angel servitors
*** Potent Spellcasting (8th level): as the feature
* Learn ''light'' in addition to other cantrips
*** Corona of Light (17th level): as the feature, but only applies to radiant damage
* 1st level domain spells: ''charm person'', ''faerie fire''
** Destiny Domain
* 2nd level domain spells: ''hold person'', ''see invisibility'', ''suggestion'', ''zone of truth''
*** Can only cast spells that appear on their domain list
* 3rd level domain spells: ''daylight'', ''hypnotic pattern''
*** Domain cantrips: ''blade ward'', ''guidance'', ''mage hand'', ''true strike''
* 4th level domain spells: ''guardian of faith'', ''dominate beast''
*** 1st level domain spells: ''bane'', ''bless''
* 5th level domain spells: ''dominate person'', ''geas'', ''hold monster''
*** 2nd level domain spells: ''augury'', ''locate object''
* 6th level domain spells: ''mass suggestion'', ''sunbeam'', ''true seeing''
*** 3rd level domain spells: ''blink'', ''clairvoyance''
* 7th level domain spells: ''mordenkainen's sword (radiant)''
*** 4th level domain spells: ''freedom of movement'', ''locate creature''
* Gain proficiency with insight and persuasion
*** 5th level domain spells: ''legend lore'', ''scrying''
* Channel Divinity: Radiance of the Dawn (2nd level): as the feature
*** 6th level domain spells: ''find the path'', ''true seeing''
* Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
*** 7th level domain spells: ''reverse gravity'', ''sequester''
* Potent Spellcasting (8th level): as the feature
*** 8th level domain spells: ''demiplane''
* Corona of Light (17th level): as the feature, but only applies to radiant damage
*** 9th level domain spells: ''foresignt'', ''time stop''
 
*** Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
===Destiny Domain===
*** Favored Fate: Gain advantage on saving throws
 
*** Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
* Domain cantrips: ''blade ward'', ''guidance'', ''mage hand'', ''true strike''
*** Anchored (6th level): You are immune to forced movement
* Can only cast spells that appear on their domain list
*** Ageless (8th level): You no longer age
* 1st level domain spells: ''bane'', ''bless''
*** Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead
* 2nd level domain spells: ''augury'', ''locate object''
** Form Domain
* 3rd level domain spells: ''blink'', ''clairvoyance''
*** Can only divine information about the domain
* 4th level domain spells: ''freedom of movement'', ''locate creature''
*** Cannot use spells that deal damage unless they deal force or physical damage which deal +1 die of damage
* 5th level domain spells: ''legend lore'', ''scrying''
*** All summoned creatures are elemental servitors
* 6th level domain spells: ''find the path'', ''true seeing''
*** Gain the ''mending'' cantrip
* 7th level domain spells: ''reverse gravity'', ''sequester''
*** 1st level domain spells: ''animal friendship'', ''create or destroy water''
* 8th level domain spells: ''demiplane''
*** 2nd level domain spells: ''barkskin'', ''spike growth''
* 9th level domain spells: ''foresignt'', ''time stop''
*** 3rd level domain spells: ''conjure animals'', ''meld into stone'', ''water breathing''
* Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
*** 4th level domain spells: ''control water'', ''stone shape''
* Favored Fate: Gain advantage on saving throws
*** 5th level domain spells: ''insect plague'', ''wall of stone''
* Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
*** 6th level domain spells: ''move earth''
* Anchored (6th level): You are immune to forced movement
*** Gain proficiency in animal handling, nature, and survival
* Ageless (8th level): You no longer age
*** Channel Divinity: Charm Animals and Plants (2nd level): as the feature
* Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead
*** Dampen Elements (6th level): as the feature
 
*** Hardened Strike (8th level): Your weapon attacks ignore physical resistance
===Form Domain===
*** Master of Nature (17th level): as the feature
 
** Night Domain
* Divination spells can only answer questions about he domain and must be connected to the domain
*** Cannot use spells from Day Domain unless they are also in Night Domain
* Cannot use spells that deal damage unless they deal force or physical damage which deal +1 die of damage
*** Can only divine information about the domain
* All summoned creatures are elemental servitors
*** Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 die of damage
* Gain the ''mending'' cantrip
*** All summoned creatures are devils
* 1st level domain spells: ''animal friendship'', ''create or destroy water''
*** 1st level domain spells: ''burning hands (acid)'', ''hex (poison)''
* 2nd level domain spells: ''barkskin'', ''spike growth''
*** 2nd level domain spells: ''darkness'', ''darkvision''
* 3rd level domain spells: ''conjure animals'', ''meld into stone'', ''water breathing''
*** 3rd level domain spells: ''fear'', ''nondetection''
* 4th level domain spells: ''control water'', ''stone shape''
*** 4th level domain spells: ''evard's black tentacles'', ''phantasmal killer''
* 5th level domain spells: ''insect plague'', ''wall of stone''
*** 5th level domain spells: ''dominate person'', ''hold monster''
* 6th level domain spells: ''blade barrier'', ''move earth''
*** 6th level domain spells: ''eyebite (panicked)''
* 7th level domain spells: ''forcecage''
*** Gain proficiency with insight and intimidation
* Gain proficiency in animal handling, nature, and survival
*** Channel Divinity: Cloak of Shadows (2nd level): as the feature
* Channel Divinity: Charm Animals and Plants (2nd level): as the feature
*** True Darkvision (6th level): You can see in magical darkness
* Dampen Elements (6th level): as the feature
*** Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
* Hardened Strike (8th level): Your weapon attacks ignore physical resistance
*** Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save
* Master of Nature (17th level): as the feature
* Druid
 
* Fighter
===Night Domain===
* Monk
 
* Paladin
* Divination spells can only answer questions about he domain and must be connected to the domain
* Ranger
* Cannot use spells from Day Domain unless they are also in Night Domain
* Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 die of damage
* All summoned creatures are devil servitors
* 1st level domain spells: ''burning hands (acid)'', ''hex (poison)''
* 2nd level domain spells: ''darkness'', ''darkvision''
* 3rd level domain spells: ''fear'', ''nondetection''
* 4th level domain spells: ''evard's black tentacles'', ''phantasmal killer''
* 5th level domain spells: ''dominate person'', ''hold monster''
* 6th level domain spells: ''eyebite (panicked)''
* 7th level domain spells: ''symbol (fear)''
* Gain proficiency with insight and intimidation
* Channel Divinity: Cloak of Shadows (2nd level): as the feature
* True Darkvision (6th level): You can see in magical darkness
* Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
* Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save
 
===Pattern Domain===
 
* Divination spells can only answer questions about he domain and must be connected to the domain
* Cannot use spells that deal damage unless they deal psychic damage, which deal +1 die of damage
* All summoned creatures are eidolon servitors
* Gain ''vicious mockery'' in addition to other cantrips
* 1st level domain spells: ''comprehend languages'', ''dissonant whispers''
* 2nd level domain spells: ''calm emotions'', ''detect thoughts'', ''silence'', ''suggestion''
* 3rd level domain spells: ''speak with plants'', ''tongues''
* 4th level domain spells: ''confusion'', ''dominate beast''
* 5th level domain spells: ''dominate person'', ''geas'', ''legend lore''
* 6th level domain spells: ''mass suggestion''
* 7th level domain spells: ''symbol (sleep)''
* Gain proficiency with arcana and nature, learn four languages of your choice
* Channel Divinity: Knowledge of the Ages (2nd level): as the feature
* Channel Divinity: Read Thoughts (6th level): as the feature
* Supernal (8th level): You can understand any Integral language and can speak Supernal, which is understood by any Integral creature with a language
* Visions of the Past (17th level): as the feature
 
===Spring Domain===
 
* Divination spells can only answer questions about he domain and must be connected to the domain
* Cannot use spells from Autumn Domain unless they are also in Spring Domain
* Cannot use spells that deal damage, but healing from spells is increased by 2 dice
* All summoned creatures are sylph servitors
* Learn ''mending'' in addition to other cantrips
* 1st level domain spells: ''create or destroy water'', ''cure wounds'', ''healing word''
* 2nd level domain spells: ''gentle repose'', ''lesser restoration''
* 3rd level domain spells: ''create food and water'', ''mass healing word'', ''revivify''
* 4th level domain spells: ''control water'', ''death ward''
* 5th level domain spells: ''greater restoration'', ''mass cure wounds'', ''raise dead''
* 6th level domain spells: ''heal'', ''heroes' feast''
* 7th level domain spells: ''regenerate'', ''resurrection''
* Intuitive Healer (1st level): gain proficiency with medicine
* Channel Divinity: Preserve Life (2nd level): as the feature
* Blessed Healer (6th level): as the feature
* Death Resistance (8th level): Gain resistance to necrotic damage
* Supreme Healing (17th level): as the feature
 
===Summer Domain===
 
* Divination spells can only answer questions about he domain and must be connected to the domain
* Cannot use spells from Winter Domain unless they are also in Summer Domain
* Cannot use spells that deal damage unless they deal fire damage
* All summoned creatures are ifrit servitors
* Learn ''fire bolt'' in addition to other cantrips
* 1st level domain spells:
* 2nd level domain spells:
* 3rd level domain spells:
* 4th level domain spells:
* 5th level domain spells:
* 6th level domain spells:
* 7th level domain spells:
* (1st level):
* Channel Divinity: (2nd level):
* (6th level):
* (8th level):
* (17th level):
 
===Winter Domain===
 
* Divination spells can only answer questions about he domain and must be connected to the domain
* Cannot use spells from Summer Domain unless they are also in Winter Domain
* Cannot use spells that deal damage unless they deal cold damage
* All summoned creatures are wight servitors
* Learn ''ray of frost'' in addition to other cantrips
* 1st level domain spells:
* 2nd level domain spells:
* 3rd level domain spells:
* 4th level domain spells:
* 5th level domain spells:
* 6th level domain spells:
* 7th level domain spells:
* (1st level):
* Channel Divinity: (2nd level):
* (6th level):
* (8th level):
* (17th level):
 
 
==Druid==
 
==Fighter==
 
==Monk==
 
==Paladin==
 
==Ranger
* Rogue
* Rogue
* Sorcerer
* Sorcerer
* Warlock
* Warlock
* Wizard
* Wizard

Revision as of 09:17, 29 June 2024

Template:Breadcrumb Dungeons & Dragons

Overview

This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting.

Classes

Artificer

  • Called Paragon of Craft
  • Requires an Integral origin
  • Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed

Barbarian

  • Variety of Paragon of War
  • Requires an Integral origin
  • Path of Berserker, Path of Totem Warrior allowed

Bard

  • Called Orison of the Third Court (or just Orison)
  • Requires a Strange origin or Strange Pact
  • College of Lore, College of Valor allowed

Cleric

  • Called Herald of [[Domain]] where the domain is one of the nine Integral designs
  • Requires an Integral origin
  • All domains gain proficiency with heavy armor and martial weapons

Autumn Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Spring Domain unless they are also in Autumn Domain
  • Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
  • All summoned creatures are wraith servitors
  • Learn chill touch in addition to other cantrips
  • 1st level domain spells: inflict wounds, ray of sickness
  • 2nd level domain spells: blindness/deafness, ray of enfeeblement
  • 3rd level domain spells: animate dead, speak with dead, stinking cloud
  • 4th level domain spells: death ward, blight
  • 5th level domain spells: antilife shell, contagion, cloudkill, raise dead
  • 6th level domain spells: harm
  • 7th level domain spells: finger of death
  • Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
  • Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
  • Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
  • Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
  • Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
  • Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square

Day Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Night Domain unless they are also in Day Domain
  • Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
  • All summoned creatures are angel servitors
  • Learn light in addition to other cantrips
  • 1st level domain spells: charm person, faerie fire
  • 2nd level domain spells: hold person, see invisibility, suggestion, zone of truth
  • 3rd level domain spells: daylight, hypnotic pattern
  • 4th level domain spells: guardian of faith, dominate beast
  • 5th level domain spells: dominate person, geas, hold monster
  • 6th level domain spells: mass suggestion, sunbeam, true seeing
  • 7th level domain spells: mordenkainen's sword (radiant)
  • Gain proficiency with insight and persuasion
  • Channel Divinity: Radiance of the Dawn (2nd level): as the feature
  • Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
  • Potent Spellcasting (8th level): as the feature
  • Corona of Light (17th level): as the feature, but only applies to radiant damage

Destiny Domain

  • Domain cantrips: blade ward, guidance, mage hand, true strike
  • Can only cast spells that appear on their domain list
  • 1st level domain spells: bane, bless
  • 2nd level domain spells: augury, locate object
  • 3rd level domain spells: blink, clairvoyance
  • 4th level domain spells: freedom of movement, locate creature
  • 5th level domain spells: legend lore, scrying
  • 6th level domain spells: find the path, true seeing
  • 7th level domain spells: reverse gravity, sequester
  • 8th level domain spells: demiplane
  • 9th level domain spells: foresignt, time stop
  • Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
  • Favored Fate: Gain advantage on saving throws
  • Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
  • Anchored (6th level): You are immune to forced movement
  • Ageless (8th level): You no longer age
  • Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead

Form Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells that deal damage unless they deal force or physical damage which deal +1 die of damage
  • All summoned creatures are elemental servitors
  • Gain the mending cantrip
  • 1st level domain spells: animal friendship, create or destroy water
  • 2nd level domain spells: barkskin, spike growth
  • 3rd level domain spells: conjure animals, meld into stone, water breathing
  • 4th level domain spells: control water, stone shape
  • 5th level domain spells: insect plague, wall of stone
  • 6th level domain spells: blade barrier, move earth
  • 7th level domain spells: forcecage
  • Gain proficiency in animal handling, nature, and survival
  • Channel Divinity: Charm Animals and Plants (2nd level): as the feature
  • Dampen Elements (6th level): as the feature
  • Hardened Strike (8th level): Your weapon attacks ignore physical resistance
  • Master of Nature (17th level): as the feature

Night Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Day Domain unless they are also in Night Domain
  • Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 die of damage
  • All summoned creatures are devil servitors
  • 1st level domain spells: burning hands (acid), hex (poison)
  • 2nd level domain spells: darkness, darkvision
  • 3rd level domain spells: fear, nondetection
  • 4th level domain spells: evard's black tentacles, phantasmal killer
  • 5th level domain spells: dominate person, hold monster
  • 6th level domain spells: eyebite (panicked)
  • 7th level domain spells: symbol (fear)
  • Gain proficiency with insight and intimidation
  • Channel Divinity: Cloak of Shadows (2nd level): as the feature
  • True Darkvision (6th level): You can see in magical darkness
  • Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
  • Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save

Pattern Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells that deal damage unless they deal psychic damage, which deal +1 die of damage
  • All summoned creatures are eidolon servitors
  • Gain vicious mockery in addition to other cantrips
  • 1st level domain spells: comprehend languages, dissonant whispers
  • 2nd level domain spells: calm emotions, detect thoughts, silence, suggestion
  • 3rd level domain spells: speak with plants, tongues
  • 4th level domain spells: confusion, dominate beast
  • 5th level domain spells: dominate person, geas, legend lore
  • 6th level domain spells: mass suggestion
  • 7th level domain spells: symbol (sleep)
  • Gain proficiency with arcana and nature, learn four languages of your choice
  • Channel Divinity: Knowledge of the Ages (2nd level): as the feature
  • Channel Divinity: Read Thoughts (6th level): as the feature
  • Supernal (8th level): You can understand any Integral language and can speak Supernal, which is understood by any Integral creature with a language
  • Visions of the Past (17th level): as the feature

Spring Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Autumn Domain unless they are also in Spring Domain
  • Cannot use spells that deal damage, but healing from spells is increased by 2 dice
  • All summoned creatures are sylph servitors
  • Learn mending in addition to other cantrips
  • 1st level domain spells: create or destroy water, cure wounds, healing word
  • 2nd level domain spells: gentle repose, lesser restoration
  • 3rd level domain spells: create food and water, mass healing word, revivify
  • 4th level domain spells: control water, death ward
  • 5th level domain spells: greater restoration, mass cure wounds, raise dead
  • 6th level domain spells: heal, heroes' feast
  • 7th level domain spells: regenerate, resurrection
  • Intuitive Healer (1st level): gain proficiency with medicine
  • Channel Divinity: Preserve Life (2nd level): as the feature
  • Blessed Healer (6th level): as the feature
  • Death Resistance (8th level): Gain resistance to necrotic damage
  • Supreme Healing (17th level): as the feature

Summer Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Winter Domain unless they are also in Summer Domain
  • Cannot use spells that deal damage unless they deal fire damage
  • All summoned creatures are ifrit servitors
  • Learn fire bolt in addition to other cantrips
  • 1st level domain spells:
  • 2nd level domain spells:
  • 3rd level domain spells:
  • 4th level domain spells:
  • 5th level domain spells:
  • 6th level domain spells:
  • 7th level domain spells:
  • (1st level):
  • Channel Divinity: (2nd level):
  • (6th level):
  • (8th level):
  • (17th level):

Winter Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Summer Domain unless they are also in Winter Domain
  • Cannot use spells that deal damage unless they deal cold damage
  • All summoned creatures are wight servitors
  • Learn ray of frost in addition to other cantrips
  • 1st level domain spells:
  • 2nd level domain spells:
  • 3rd level domain spells:
  • 4th level domain spells:
  • 5th level domain spells:
  • 6th level domain spells:
  • 7th level domain spells:
  • (1st level):
  • Channel Divinity: (2nd level):
  • (6th level):
  • (8th level):
  • (17th level):


Druid

Fighter

Monk

Paladin

==Ranger

  • Rogue
  • Sorcerer
  • Warlock
  • Wizard