Dungeons & Dragons 2024: Difference between revisions
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* Divination spells can only answer questions about he domain and must be connected to the domain | * Divination spells can only answer questions about he domain and must be connected to the domain | ||
* Cannot use spells that deal damage unless they deal psychic damage, which deal +1 die | * Cannot use spells that deal damage unless they deal psychic damage, which deal +1 damage per die | ||
* All summoned creatures are eidolon servitors | * All summoned creatures are eidolon servitors | ||
* Gain ''vicious mockery'' in addition to other cantrips | * Gain ''vicious mockery'' in addition to other cantrips | ||
Revision as of 11:37, 29 June 2024
Template:Breadcrumb Dungeons & Dragons
Overview
This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting.
Classes
Artificer
- Called Paragon of Craft
- Requires an Integral origin
- Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed
Barbarian
- Variety of Paragon of War
- Requires an Integral origin
- Path of Berserker, Path of Totem Warrior allowed
Bard
- Called Orison of the Third Court (or just Orison)
- Requires a Strange origin or Strange Pact
- College of Lore, College of Valor allowed
Cleric
- Called Herald of [[Domain]] where the domain is one of the nine Integral designs
- Requires an Integral origin
- All domains gain proficiency with heavy armor and martial weapons
Autumn Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Spring Domain unless they are also in Autumn Domain
- Cannot use spells that deal damage unless that damage is necrotic, which is increased by 1 die size
- All summoned creatures are wraith servitors
- Learn chill touch in addition to other cantrips
- 1st level domain spells: inflict wounds, ray of sickness
- 2nd level domain spells: blindness/deafness, ray of enfeeblement
- 3rd level domain spells: animate dead, speak with dead, stinking cloud
- 4th level domain spells: death ward, blight
- 5th level domain spells: antilife shell, contagion, cloudkill, raise dead
- 6th level domain spells: harm
- 7th level domain spells: finger of death
- Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
- Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
- Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
- Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
- Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
- Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square
Day Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Night Domain unless they are also in Day Domain
- Cannot use spells that deal damage unless that damage is radiant, which is increased by 1 die size
- All summoned creatures are angel servitors
- Learn light in addition to other cantrips
- 1st level domain spells: charm person, faerie fire
- 2nd level domain spells: hold person, see invisibility, suggestion, zone of truth
- 3rd level domain spells: daylight, hypnotic pattern
- 4th level domain spells: guardian of faith, dominate beast
- 5th level domain spells: dominate person, geas, hold monster
- 6th level domain spells: mass suggestion, sunbeam, true seeing
- 7th level domain spells: mordenkainen's sword (radiant)
- Gain proficiency with insight and persuasion
- Channel Divinity: Radiance of the Dawn (2nd level): as the feature
- Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
- Potent Spellcasting (8th level): as the feature
- Corona of Light (17th level): as the feature, but only applies to radiant damage
Destiny Domain
- Domain cantrips: blade ward, guidance, mage hand, true strike
- Can only cast spells that appear on their domain list
- 1st level domain spells: bane, bless
- 2nd level domain spells: augury, locate object
- 3rd level domain spells: blink, clairvoyance
- 4th level domain spells: freedom of movement, locate creature
- 5th level domain spells: legend lore, scrying
- 6th level domain spells: find the path, true seeing
- 7th level domain spells: reverse gravity, sequester
- 8th level domain spells: demiplane
- 9th level domain spells: foresignt, time stop
- Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
- Favored Fate: Gain advantage on saving throws
- Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
- Anchored (6th level): You are immune to forced movement
- Ageless (8th level): You no longer age
- Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead
Form Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells that deal damage unless they deal force or physical damage which deal +1 die of damage
- All summoned creatures are elemental servitors
- Gain the mending cantrip
- 1st level domain spells: animal friendship, create or destroy water
- 2nd level domain spells: barkskin, spike growth
- 3rd level domain spells: conjure animals, meld into stone, water breathing
- 4th level domain spells: control water, stone shape
- 5th level domain spells: insect plague, wall of stone
- 6th level domain spells: blade barrier, move earth
- 7th level domain spells: forcecage
- Gain proficiency in animal handling, nature, and survival
- Channel Divinity: Charm Animals and Plants (2nd level): as the feature
- Dampen Elements (6th level): as the feature
- Hardened Strike (8th level): Your weapon attacks ignore physical resistance
- Master of Nature (17th level): as the feature
Night Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Day Domain unless they are also in Night Domain
- Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 die of damage
- All summoned creatures are devil servitors
- 1st level domain spells: burning hands (acid), hex (poison)
- 2nd level domain spells: darkness, darkvision
- 3rd level domain spells: fear, nondetection
- 4th level domain spells: evard's black tentacles, phantasmal killer
- 5th level domain spells: dominate person, hold monster
- 6th level domain spells: eyebite (panicked)
- 7th level domain spells: symbol (fear)
- Gain proficiency with insight and intimidation
- Channel Divinity: Cloak of Shadows (2nd level): as the feature
- True Darkvision (6th level): You can see in magical darkness
- Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
- Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save
Pattern Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells that deal damage unless they deal psychic damage, which deal +1 damage per die
- All summoned creatures are eidolon servitors
- Gain vicious mockery in addition to other cantrips
- 1st level domain spells: comprehend languages, dissonant whispers
- 2nd level domain spells: calm emotions, detect thoughts, silence, suggestion
- 3rd level domain spells: speak with plants, tongues
- 4th level domain spells: confusion, dominate beast
- 5th level domain spells: dominate person, geas, legend lore
- 6th level domain spells: mass suggestion
- 7th level domain spells: symbol (sleep)
- Gain proficiency with arcana and nature, learn four languages of your choice
- Channel Divinity: Knowledge of the Ages (2nd level): as the feature
- Channel Divinity: Read Thoughts (6th level): as the feature
- Supernal (8th level): You can understand any Integral language and can speak Supernal, which is understood by any Integral creature with a language
- Visions of the Past (17th level): as the feature
Spring Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Autumn Domain unless they are also in Spring Domain
- Cannot use spells that deal damage, but healing is increased by +2 per die
- All summoned creatures are sylph servitors
- Learn mending in addition to other cantrips
- 1st level domain spells: create or destroy water, cure wounds, healing word
- 2nd level domain spells: gentle repose, lesser restoration
- 3rd level domain spells: create food and water, mass healing word, revivify
- 4th level domain spells: control water, death ward
- 5th level domain spells: greater restoration, mass cure wounds, raise dead
- 6th level domain spells: heal, heroes' feast
- 7th level domain spells: regenerate, resurrection
- Intuitive Healer (1st level): gain proficiency with medicine
- Channel Divinity: Preserve Life (2nd level): as the feature
- Blessed Healer (6th level): as the feature
- Death Resistance (8th level): Gain resistance to necrotic damage
- Supreme Healing (17th level): as the feature
Summer Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Winter Domain unless they are also in Summer Domain
- Cannot use spells that deal damage unless they deal fire damage, which deal +1 damage per die
- All summoned creatures are ifrit servitors
- Learn fire bolt in addition to other cantrips
- 1st level domain spells: burning hands, jump
- 2nd level domain spells: scorching ray, spider climb
- 3rd level domain spells: fireball, haste
- 4th level domain spells: freedom of movement, wall of fire
- 5th level domain spells: animate objects, telekinesis
- 6th level domain spells: move earth
- 7th level domain spells: delayed blast fireball
- Vigor (1st level): Gain proficiency with athletics
- Infernal Riposte (1st level): When you are struck be a melee attack within 1m , you can use your reaction to cause the attacker to take 2d8 fire damage unless they succeed at a dexterity save. You can do this a number of times per long rest equal to your wisdom modifier.
- Channel Divinity: Inferno (2nd level): When you deal fire damage, you can spend a charge of channel to deal max damage instead of rolling.
- Fire Resistance (6th level): You gain resistance to fire damage.
- Summer Strike (8th level): When you hit with a melee weapon, you can ad 1d8 fire damage
- Improved Summer Strike (14th level): The fire damage increases to 2d8
- Furnace Born (17th level): Immunity to fire damage and your fire damage ignores fire resistance
Winter Domain
- Divination spells can only answer questions about he domain and must be connected to the domain
- Cannot use spells from Summer Domain unless they are also in Winter Domain
- Cannot use spells that deal damage unless they deal cold damage, deal +1 damage per die
- All summoned creatures are wight servitors
- Learn ray of frost in addition to other cantrips
- 1st level domain spells:
- 2nd level domain spells:
- 3rd level domain spells:
- 4th level domain spells:
- 5th level domain spells:
- 6th level domain spells:
- 7th level domain spells:
- (1st level):
- Channel Divinity: (2nd level):
- (6th level):
- (8th level):
- (17th level):