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Dungeons & Dragons 2024: Difference between revisions

From The Apparatus
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* Learn ''fire bolt'' in addition to other cantrips
* Learn ''fire bolt'' in addition to other cantrips
* 1st level domain spells: ''burning hands'', ''jump''
* 1st level domain spells: ''burning hands'', ''jump''
* 2nd level domain spells: ''scorching ray'', ''spider climb''
* 2nd level domain spells: ''scorching ray'', ''expeditious retreat''
* 3rd level domain spells: ''fireball'', ''haste''
* 3rd level domain spells: ''fireball'', ''haste''
* 4th level domain spells: ''freedom of movement'', ''wall of fire''
* 4th level domain spells: ''freedom of movement'', ''wall of fire''

Revision as of 11:39, 29 June 2024

Template:Breadcrumb Dungeons & Dragons

Overview

This section describes how to adapt Dungeons & Dragons (5th Edition) rules for this setting.

Classes

Artificer

  • Called Paragon of Craft
  • Requires an Integral origin
  • Alchemist, Archivist, Armorer, Artillerist, and Battle Smith specialties allowed

Barbarian

  • Variety of Paragon of War
  • Requires an Integral origin
  • Path of Berserker, Path of Totem Warrior allowed

Bard

  • Called Orison of the Third Court (or just Orison)
  • Requires a Strange origin or Strange Pact
  • College of Lore, College of Valor allowed

Cleric

  • Called Herald of [[Domain]] where the domain is one of the nine Integral designs
  • Requires an Integral origin
  • All domains gain proficiency with heavy armor and martial weapons

Autumn Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Spring Domain unless they are also in Autumn Domain
  • Cannot use spells that deal damage unless that damage is necrotic, which deal +1 damage per die
  • All summoned creatures are wraith servitors
  • Learn chill touch in addition to other cantrips
  • 1st level domain spells: inflict wounds, ray of sickness
  • 2nd level domain spells: blindness/deafness, ray of enfeeblement
  • 3rd level domain spells: animate dead, speak with dead, stinking cloud
  • 4th level domain spells: death ward, blight
  • 5th level domain spells: antilife shell, contagion, cloudkill, raise dead
  • 6th level domain spells: harm
  • 7th level domain spells: finger of death
  • Reaper (1st level): Learn all necromancy cantrips, your necromancy cantrips can instead target a 10' square
  • Channel Divinity: Touch of Death (2nd level): You can spend a channel as a bonus action to deal extra damage on a melee attack equal to 5 + 2 x level
  • Inescapable Destruction (6th level): Your necrotic damage ignores necrotic resistance and you reroll 1s on necrotic damage dice
  • Autumn Strike (8th level): Your melee attacks deal +1d8 necrotic damage
  • Improved Autumn Strike (14th level): Your melee attacks deal +2d8 necrotic damage
  • Improved Reaper: All of your necromancy spells that effect a single target can instead target a 10' square

Day Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Night Domain unless they are also in Day Domain
  • Cannot use spells that deal damage unless that damage is radiant, which deal +1 damage per die
  • All summoned creatures are angel servitors
  • Learn light in addition to other cantrips
  • 1st level domain spells: charm person, faerie fire
  • 2nd level domain spells: hold person, see invisibility, suggestion, zone of truth
  • 3rd level domain spells: daylight, hypnotic pattern
  • 4th level domain spells: guardian of faith, dominate beast
  • 5th level domain spells: dominate person, geas, hold monster
  • 6th level domain spells: mass suggestion, sunbeam, true seeing
  • 7th level domain spells: mordenkainen's sword (radiant)
  • Gain proficiency with insight and persuasion
  • Channel Divinity: Radiance of the Dawn (2nd level): as the feature
  • Nimbus (6th level): your light cantrip radiates bright light in a 60' radius and dim light in an additional 30' radius, has a permanent duration until you cast it again or dismiss it as a bonus action
  • Potent Spellcasting (8th level): as the feature
  • Corona of Light (17th level): as the feature, but only applies to radiant damage

Destiny Domain

  • Domain cantrips: blade ward, guidance, mage hand, true strike
  • Can only cast spells that appear on their domain list
  • 1st level domain spells: bane, bless
  • 2nd level domain spells: augury, locate object
  • 3rd level domain spells: blink, clairvoyance
  • 4th level domain spells: freedom of movement, locate creature
  • 5th level domain spells: legend lore, scrying
  • 6th level domain spells: find the path, true seeing
  • 7th level domain spells: reverse gravity, sequester
  • 8th level domain spells: demiplane
  • 9th level domain spells: foresignt, time stop
  • Gain proficiency in perception, gain direction sense, and can perfectly retrace your steps
  • Favored Fate: Gain advantage on saving throws
  • Channel Divinity: Avoidance (2nd level): Reduce damage from any source by 10 + your cleric level
  • Anchored (6th level): You are immune to forced movement
  • Ageless (8th level): You no longer age
  • Improved Favored Fate: When you fail a saving throw, you can expend a channel divinity to succeed instead

Form Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells that deal damage unless they deal force or physical damage which deal +1 damage per die
  • All summoned creatures are elemental servitors
  • Gain the mending cantrip
  • 1st level domain spells: animal friendship, create or destroy water
  • 2nd level domain spells: barkskin, spike growth
  • 3rd level domain spells: conjure animals, meld into stone, water breathing
  • 4th level domain spells: control water, stone shape
  • 5th level domain spells: insect plague, wall of stone
  • 6th level domain spells: blade barrier, move earth
  • 7th level domain spells: forcecage
  • Gain proficiency in animal handling, nature, and survival
  • Channel Divinity: Charm Animals and Plants (2nd level): as the feature
  • Dampen Elements (6th level): as the feature
  • Hardened Strike (8th level): Your weapon attacks ignore physical resistance
  • Master of Nature (17th level): as the feature

Night Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Day Domain unless they are also in Night Domain
  • Cannot use spells that deal damage unless they deal acid or poison damage, which deal +1 damage per die
  • All summoned creatures are devil servitors
  • 1st level domain spells: burning hands (acid), hex (poison)
  • 2nd level domain spells: darkness, darkvision
  • 3rd level domain spells: fear, nondetection
  • 4th level domain spells: evard's black tentacles, phantasmal killer
  • 5th level domain spells: dominate person, hold monster
  • 6th level domain spells: eyebite (panicked)
  • 7th level domain spells: symbol (fear)
  • Gain proficiency with insight and intimidation
  • Channel Divinity: Cloak of Shadows (2nd level): as the feature
  • True Darkvision (6th level): You can see in magical darkness
  • Vile Strike (8th level): Your weapon attacks deal +1d8 acid damage
  • Terrible Violence (17th level): Anyone you strike with a weapon attack in melee is frightened of you unless they make a charisma save

Pattern Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells that deal damage unless they deal psychic damage, which deal +1 damage per die
  • All summoned creatures are eidolon servitors
  • Gain vicious mockery in addition to other cantrips
  • 1st level domain spells: comprehend languages, dissonant whispers
  • 2nd level domain spells: calm emotions, detect thoughts, silence, suggestion
  • 3rd level domain spells: speak with plants, tongues
  • 4th level domain spells: confusion, dominate beast
  • 5th level domain spells: dominate person, geas, legend lore
  • 6th level domain spells: mass suggestion
  • 7th level domain spells: symbol (sleep)
  • Gain proficiency with arcana and nature, learn four languages of your choice
  • Channel Divinity: Knowledge of the Ages (2nd level): as the feature
  • Channel Divinity: Read Thoughts (6th level): as the feature
  • Supernal (8th level): You can understand any Integral language and can speak Supernal, which is understood by any Integral creature with a language
  • Visions of the Past (17th level): as the feature

Spring Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Autumn Domain unless they are also in Spring Domain
  • Cannot use spells that deal damage, but healing is increased by +2 per die
  • All summoned creatures are sylph servitors
  • Learn mending in addition to other cantrips
  • 1st level domain spells: create or destroy water, cure wounds, healing word
  • 2nd level domain spells: gentle repose, lesser restoration
  • 3rd level domain spells: create food and water, mass healing word, revivify
  • 4th level domain spells: control water, death ward
  • 5th level domain spells: greater restoration, mass cure wounds, raise dead
  • 6th level domain spells: heal, heroes' feast
  • 7th level domain spells: regenerate, resurrection
  • Intuitive Healer (1st level): gain proficiency with medicine
  • Channel Divinity: Preserve Life (2nd level): as the feature
  • Blessed Healer (6th level): as the feature
  • Death Resistance (8th level): Gain resistance to necrotic damage
  • Supreme Healing (17th level): as the feature

Summer Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Winter Domain unless they are also in Summer Domain
  • Cannot use spells that deal damage unless they deal fire damage, which deal +1 damage per die
  • All summoned creatures are ifrit servitors
  • Learn fire bolt in addition to other cantrips
  • 1st level domain spells: burning hands, jump
  • 2nd level domain spells: scorching ray, expeditious retreat
  • 3rd level domain spells: fireball, haste
  • 4th level domain spells: freedom of movement, wall of fire
  • 5th level domain spells: animate objects, telekinesis
  • 6th level domain spells: move earth
  • 7th level domain spells: delayed blast fireball
  • Vigor (1st level): Gain proficiency with athletics
  • Infernal Riposte (1st level): When you are struck be a melee attack within 1m , you can use your reaction to cause the attacker to take 2d8 fire damage unless they succeed at a dexterity save. You can do this a number of times per long rest equal to your wisdom modifier.
  • Channel Divinity: Inferno (2nd level): When you deal fire damage, you can spend a charge of channel to deal max damage instead of rolling.
  • Fire Resistance (6th level): You gain resistance to fire damage.
  • Summer Strike (8th level): When you hit with a melee weapon, you can ad 1d8 fire damage
  • Improved Summer Strike (14th level): The fire damage increases to 2d8
  • Furnace Born (17th level): Immunity to fire damage and your fire damage ignores fire resistance

Winter Domain

  • Divination spells can only answer questions about he domain and must be connected to the domain
  • Cannot use spells from Summer Domain unless they are also in Winter Domain
  • Cannot use spells that deal damage unless they deal cold damage, deal +1 damage per die
  • All summoned creatures are wight servitors
  • Learn ray of frost in addition to other cantrips
  • 1st level domain spells:
  • 2nd level domain spells:
  • 3rd level domain spells:
  • 4th level domain spells:
  • 5th level domain spells:
  • 6th level domain spells:
  • 7th level domain spells:
  • (1st level):
  • Channel Divinity: (2nd level):
  • (6th level):
  • (8th level):
  • (17th level):

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorcerer

Warlock

Wizard