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End of Time: Difference between revisions

From The Apparatus
Created page with "Category:Campaigns {{Breadcrumb End of Time}} =Details= * '''Time Played''': 1992 * '''Historical Era''': The Shattering * '''System''': Dungeons and Dragons 2nd Edition * '''GM''': Jason * '''Players''': Andy, Eric, Hank, Matt H =Summary= In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers, consisting of dragon avatars, order of one monks, and other traditional classes, were tasked with finding t..."
 
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=Summary=
=Summary=


In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers, consisting of dragon avatars, order of one monks, and other traditional classes, were tasked with finding the primordial age character, The Covenant, who had gone missing from the world. Using a powerful transportation device (appearing like a large 10-sided die), the party traveled to other game worlds (including Mario and Zelda), and the "real world". Their quest succeeded when they traveled into the "blue world" which was a meta-dimension that existed in another GM's game world, where Thomas Covenant had been played as a character in other campaigns. This bizarre meta-journey across campaign worlds ended with their return of The Covenant, and his destruction of the rogue Lord of Time.
In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers were assembled, consisting of a gold dragon avatar, the first order of one monk ("Bard"), a wizard named "The Wanderer", and others. They were tasked with travelling to impossible realms to gather special items and to find the lost age character, The Covenant, who had gone missing from the world.
 
Using a powerful transportation device (appearing like a large 10-sided die), the party traveled to other worlds to collect these special items (including Mario and Zelda), and the "real world". Their quest succeeded when they traveled into the "blue world" which was a meta-dimension that existed in another GM's game world, where The Covenant had been played as a character in other campaigns. This bizarre meta-journey across campaign worlds ended with their return of The Covenant, and his destruction of the rogue Lord of Time.


=Canon=
=Canon=


[[To Do]]
[[To Do]]

Revision as of 18:53, 22 March 2025


Main > Compendia > History > Campaigns > End of Time

Details

  • Time Played: 1992
  • Historical Era: The Shattering
  • System: Dungeons and Dragons 2nd Edition
  • GM: Jason
  • Players: Andy, Eric, Hank, Matt H

Summary

In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers were assembled, consisting of a gold dragon avatar, the first order of one monk ("Bard"), a wizard named "The Wanderer", and others. They were tasked with travelling to impossible realms to gather special items and to find the lost age character, The Covenant, who had gone missing from the world.

Using a powerful transportation device (appearing like a large 10-sided die), the party traveled to other worlds to collect these special items (including Mario and Zelda), and the "real world". Their quest succeeded when they traveled into the "blue world" which was a meta-dimension that existed in another GM's game world, where The Covenant had been played as a character in other campaigns. This bizarre meta-journey across campaign worlds ended with their return of The Covenant, and his destruction of the rogue Lord of Time.

Canon

To Do