Jump to content

Main Page

From The Apparatus
Revision as of 18:00, 16 May 2024 by Sc admin (talk | contribs)
Main

Part of Secret Chamber

Wiki Details

Perspective

Most content articles include a section called Lore, which describes how the information of the article is understood within the setting itself. As a matter of convenience and in service to consistency, this wiki is written from the perspective of the creatures of the Integrum, one of the major cosmological factions in the setting. This aligns with several goals:

  1. This allows for the reader to enjoy a level of mystery present to most players of the setting, as most player characters are from the Integrum.
  2. This allows for a more dramatic sense of strangeness when discussing concepts in the setting that are meant to be incomprehensible to the Integrum, such as alien evils and gods of madness.
  3. This allows for a degree of creative interpretation and elaboration for anyone who cares to run games in this setting.
  4. This allows for easier localization, since the language of the setting itself, as the language of the Integrum can be used as the language for localization to describe the setting.

Content Templates

Content articles in this wiki are divided into several types, and these templates provide a consistent structure for their details:

Notes

A place to take Notes that don't have a home yet.

For convenience, the several top-level categories of setting concepts are shared below:

Notes

  • Health, fatigue
    • What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
    • Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
    • Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
    • Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
  • Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
  • Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
    • Arcadians don't like this idea because they actually like (and kind of need) time.
  • Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
    • Destiny heralds are needed to navigate patternsails.
    • Pattern heralds are needed to turn the Orrery bits into a helm.
  • Where are the gods?
    • Lucidus is up in the sun
    • Excrucius is up in the moon
    • Aedifica is roaming around in Golemance supporting the Forge Hearts
    • Suentius is in a tower with the Codex in Mercatia
    • Nexia is in the underworld, pilgrimages to the Rain Heart
    • "Warbeast" is imprisoned in the Ice Heart
    • Umbrus is in the Strange Sea
    • Summer is empty