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End of Time

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Revision as of 18:45, 22 March 2025 by Sc admin (talk | contribs) (Created page with "Category:Campaigns {{Breadcrumb End of Time}} =Details= * '''Time Played''': 1992 * '''Historical Era''': The Shattering * '''System''': Dungeons and Dragons 2nd Edition * '''GM''': Jason * '''Players''': Andy, Eric, Hank, Matt H =Summary= In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers, consisting of dragon avatars, order of one monks, and other traditional classes, were tasked with finding t...")
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Main > Compendia > History > Campaigns > End of Time

Details

  • Time Played: 1992
  • Historical Era: The Shattering
  • System: Dungeons and Dragons 2nd Edition
  • GM: Jason
  • Players: Andy, Eric, Hank, Matt H

Summary

In this campaign, one of the Lords of Necessity had gone mad and was threatening reality. A group of adventurers, consisting of dragon avatars, order of one monks, and other traditional classes, were tasked with finding the primordial age character, The Covenant, who had gone missing from the world. Using a powerful transportation device (appearing like a large 10-sided die), the party traveled to other game worlds (including Mario and Zelda), and the "real world". Their quest succeeded when they traveled into the "blue world" which was a meta-dimension that existed in another GM's game world, where Thomas Covenant had been played as a character in other campaigns. This bizarre meta-journey across campaign worlds ended with their return of The Covenant, and his destruction of the rogue Lord of Time.

Canon

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