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Mercatia

From The Apparatus
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Template:Breadcrumb Shards > Acrolon > Mercatia

Overview

History

Cosmology

Geography

  • Goldreach (Enchiridian, wealth), once Insula Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort)
  • Arborline (Imperial, trees),
  • Skeldheim (Nortongue, shield shape)
  • Dustmere (Enchiridian)
  • Rothline (Dawntongue, river)
  • Keshline (Dawntongue, person)
  • Kopakita (Dawntongue, trees)
  • Bogshade (Enchridian, swamp concealment)
  • Silbrae (Imperial, person)
  • Loamreach (Enchirdian, soil)
  • Nectarine (Enchiridian, fruit)
  • The Yellow (Enchiridian, color and arid)
  • Barrowhome (Enchiridian, burial)
  • The Spike (Enchiridian, height)
  • Greycairn (Enchiridian, arid)
  • Brighthold (Enchiridian, glowing crystals)
  • Langheim (Nortongue, long shape)



Inhabitants

Notes

Culture

  • Carnivale, Sperantsain: Weeklong party with masks. This started as a ploy of subterfuge for Suentius to help Lucidus outcasts and secret societies to work against the Dark Empire, wrapped in a way that was very attractive to the decadent Dark Empire. It was conceived as a "gift" from Suentius to honor Lascivia, but was actually a manipulation to resist her.
  • "Bon Voyage" before any voyage, pour a bottle of wine on the deck of the ship for good luck.
  • "Welcome Home" when you arrive home from a voyage: toss coins into the sea as thanks for a safe voyage.
  • Mate Lot: The ability to form a legal partnership and inheritance with anyone in your "crew".