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The Jester's Promise

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Details

  • Time Played: 1997-1998
  • Historical Era: Shattered Age
  • System: Dungeons and Dragons 2nd Edition
  • GM: Jason
  • Players: Chris L, Nancy, Rob, Sam (The Jester)

Summary

This adventure followed the culmination of The Jester's plot to defeat Sindra. Both The Jester and Sindra were heroes that helped prevent the Beast of Bloodstone from summoning of an avatar of Orcus to Acrolon. However Sindra wore the entire suit of Golemplate forged by the ancient wizard, Drax Golemmaster, before he became the mad god of craft, Pellex. The Golemplate corrupted Sindra into believing that in order to protect Acrolon from another demonic war, she had to control everyone by making them into obedient undead. The Jester knew that she had been corrupted at the end of their adventures, and dedicated his immortal life to defeating her.

Centuries later, he gathered a group of adventurers and aided them in subtle ways, directing them as necessary to stop Sindra's March. Sindra's March began by conquering Malocia. Her armies were relatively contained by the gnolls of Paludis and by the elves of Arboria. As such, they never reached the mountains of Calxis. However, they mowed over the hills of Tumulia, and wiped out the gnomes and halflings. The party, after crossing Acrolon to learn secret weaknesses and gain items of power, confronted Sindra at the border of Tumulia and Agria, where she was finally defeated.

Canon

The events of this campaign are canonized as Sindra's March, as are all of the characters, including Nancy's character who founded the To Do.