Keshlene: Difference between revisions
No edit summary |
|||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Breadcrumb Keshlene}} | {{Breadcrumb Keshlene}} | ||
[[File:keshlene.jpg]] | [[File:Mercatia-keshlene.jpg]] | ||
=Overview= | =Overview= | ||
Keshlene ([[ | Keshlene ([[Dawntongue]] \ˈkɛʃlin\) is named for a famous swordsmith from the early [[Dawn Age]]. Lore about Keshlene is thorough and accurate. It is highly civilized, well mapped, and studied by scholars and historians. | ||
=History= | =History= | ||
In the early Shattered Age, this island was known as | In the early [[Shattered Age]], this island was known as Jarhof ([[Nortongue]] \ˈjɑrhɔf\ after a pirate king). In the latter half of the Shattered Age, this island became known as Vallemagnia ([[Imperial]], \ˈvæləˌmæɡniə\ for ''great valley''). | ||
=Populations= | =Populations= | ||
Keshlene has a population of 5300, across 1 town and 2 villages. High quality roads connect the northern village and town. The southern village is isolated by land from the mountains and foothills. Its inhabitants formed a secret pact with [[The Court of Half Tomorrows]] during the Dark Age for protection against the [[Dark Empire of Acrolon]] and [[Demons]]. The central town is famous for labyrinthine alleys that are very easy to get lost in. A remote estate in the mountains outside of the town is Emberhold, home of a Charter House of master smiths. | |||
=Geography= | =Geography= | ||
Keshlene has a flat lowland plain in the northeast and southwest of the island. The western coast is a mountainous cliff, with steep foothills stretching to the southeast. A spring feeds a river that cuts through a valley in the foothills, and feeds a lake in the northeast plains. | |||
=Economy= | =Economy= | ||
Keshlene has enough farmland and fishing to feed its own population. There are copper, gold, and iron mines in the mountains and foothills. The town has a magical smelter that needs no fuel. Most of the refined metals are exported to markets in Mercatia, but some of it is given to Emberhold, a Charter House of master smiths. Their wares are commissioned by the wealthiest buyers. The mountains and foothills also have granite quarries, which are used for local building and exports to [[Rothlene]] and [[Kopakita]]. | |||
=Features= | =Features= | ||
== | ==Jarhof Statue== | ||
There is a granite standing stone ring with an ancient, granite statue 4 m in height of the pirate king Jarhof who first ruled the island. | |||
Latest revision as of 17:14, 31 May 2025
Template:Breadcrumb Shards > Acrolon > Mercatia > Keshlene
Overview
Keshlene (Dawntongue \ˈkɛʃlin\) is named for a famous swordsmith from the early Dawn Age. Lore about Keshlene is thorough and accurate. It is highly civilized, well mapped, and studied by scholars and historians.
History
In the early Shattered Age, this island was known as Jarhof (Nortongue \ˈjɑrhɔf\ after a pirate king). In the latter half of the Shattered Age, this island became known as Vallemagnia (Imperial, \ˈvæləˌmæɡniə\ for great valley).
Populations
Keshlene has a population of 5300, across 1 town and 2 villages. High quality roads connect the northern village and town. The southern village is isolated by land from the mountains and foothills. Its inhabitants formed a secret pact with The Court of Half Tomorrows during the Dark Age for protection against the Dark Empire of Acrolon and Demons. The central town is famous for labyrinthine alleys that are very easy to get lost in. A remote estate in the mountains outside of the town is Emberhold, home of a Charter House of master smiths.
Geography
Keshlene has a flat lowland plain in the northeast and southwest of the island. The western coast is a mountainous cliff, with steep foothills stretching to the southeast. A spring feeds a river that cuts through a valley in the foothills, and feeds a lake in the northeast plains.
Economy
Keshlene has enough farmland and fishing to feed its own population. There are copper, gold, and iron mines in the mountains and foothills. The town has a magical smelter that needs no fuel. Most of the refined metals are exported to markets in Mercatia, but some of it is given to Emberhold, a Charter House of master smiths. Their wares are commissioned by the wealthiest buyers. The mountains and foothills also have granite quarries, which are used for local building and exports to Rothlene and Kopakita.
Features
Jarhof Statue
There is a granite standing stone ring with an ancient, granite statue 4 m in height of the pirate king Jarhof who first ruled the island.