The Integrum
Template:Breadcrumb Integrum
Overview
The Integrum (Enchiridian) is the second oldest origin in the universe, being created by the Founders during the First Age. It comprises all of the natural world.
Lore about the Integrum is plentiful and accurate, coming primarily from the gods and servitors, as well as through scholarship among its mortal inhabitants.
- Template:Category Gods
- Template:Category Khodayi: Gods of Kasyat
- Template:Category Imitheoi: Gods of Pelithos
- Template:Category Primarchs: Gods of Acrolon
- Template:Category Omamori: Gods of Tonwei Unchained
- Template:Category Servitors
- Template:Category Angels: Servitors of Day
- Template:Category Devils: Servitors of Night
- Template:Category Rimeskin: Servitors of Winter
- Template:Category Godwrought: Divine constructs
- ??: Servitors of Destiny
- Template:Category Eidolons: Servitors of Pattern
- ??: Servitors of Spring
- ??: Servitors of Summer
- ??: Servitors of Autumn
- Template:Category Mortals
- Template:Category Ruk: Natives of Kasyat
- Template:Category Fey: Natives of Pelithos
- Template:Category Nor: Natives of Acrolon
- Template:Category Ning: Natives of Tonwei Unchained
- Template:Category Telar: Plants and animals of The Integrum
More at Template:Category Creatures
Paths
Paragons
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Template:Category Paths.
Heralds
Primarchs wield both great personal power and great influence over parts of The Integrum.
Notes
- Day
- Physical: sun, light
- Social: Harmony, cooperation
- Individual: Courage, self-sacrifice
- Night
- Physical: moon, dark
- Social: Discord, conflict
- Individual: Fear, hate
- Pattern
- Concrete: Patterns, templates, natural laws
- Social: Language, communication
- Individual: Memory, instinct, reason
- Form
- Rigid: Stone, metal, crystal
- Fluid: Gas, liquid
- Lignid: Flesh, wood
- Summer
- Concrete: Heat, fire
- Social: Passion
- Individual: Motion
- Winter
- Concrete: Cold, ice
- Social: Depression, dispassion
- Individual: Stillness
- Life
- Concrete: Water
- Social: Multiplicity, diversity
- Individual: Growth, health, animating force
- Death
- Concrete: Gravity
- Social: Unification, isolation
- Individual: Death, injury
- Destiny
- Divine realm rotates, and the grand design above the shards influences the shard
- Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
- Long Day is the month of Day and the dark moon doesn't rise
- Long Night is the month of Night and the sun doesn't rise