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The Integrum

From The Apparatus
Revision as of 18:12, 14 April 2024 by Sc admin (talk | contribs) (Created page with " Category:Origins {{Breadcrumb Integrum}} The Integral Origin, also known collectively as the Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the {{Category Founders}} during the {{Category First Age}}. It comprises all of the natural world. =Lore= Lore about the Integrum is plentiful and accurate, coming primarily from the {{Category Gods}} and {{Category Servitors}}, as well as through scholarship among its {{Category M...")
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Template:Breadcrumb Integrum

The Integral Origin, also known collectively as the Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Template:Category Founders during the Template:Category First Age. It comprises all of the natural world.

Lore

Lore about the Integrum is plentiful and accurate, coming primarily from the Template:Category Gods and Template:Category Servitors, as well as through scholarship among its Template:Category Mortal inhabitants.

Realms

More at Template:Category Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Template:Category Paths.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise