Mercatia: Difference between revisions
Appearance
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=Geography= | =Geography= | ||
There are 17 major islands in the archipelago of Mercatia, grouped roughly by convention. | |||
==West Islands== | |||
* [[Dustmere]] (Enchiridian), once Aridilla (Imperial, little arid) and Thureye (Nortongue, dry isle) | |||
* [[Rothline]] (Dawntongue, river), once Fontillia (Imperial, fountain) and Kildedain (Nortongue, spring) | |||
* [[Keshline]] (Dawntongue, person), once Liganella (Imperial, little wood) and Jarhof (Nortongue, person) | |||
* [[Kopakita]] (Dawntongue, trees), once Gemellia (Imperial, little gem) | |||
* [[Langheim]] (Nortongue, long shape) | |||
==East Islands== | |||
* | * [[Bogshade]] (Enchridian, swamp concealment), once Tenebriella (Imperial, little shadow) and Valshyr (Darktongue, outlawed) and Estfen (Nortongue, east swamp) | ||
* [[Loamreach]] (Enchirdian, soil), once Radixia (Imperial, root) and Rotheim (Nortongue, root home) | |||
* [[Nectarine]] (Enchiridian, fruit), once Vardessa (Darktongue, name, outlawed) and Hvitrstrond (Nortongue, white shore) | |||
* | * [[Silbrae]] (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land) | ||
* | |||
==Central Islands== | |||
* Silbrae (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land) | |||
* | * [[Arborline]] (Imperial, trees), once Ydallastiga (Nortongue, Ydalla step) | ||
* | * [[Barrowhome]] (Enchiridian, burial), once Grofhaugr (Nortongue, grave hill) | ||
* | * [[Brighthold]] (Enchiridian, glowing crystals), once Lucina (Imperial, glowing crystals) | ||
* | * [[Goldreach]] (Enchiridian, wealth), once Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort) | ||
* [[Greycairn]] (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone) | |||
* Greycairn (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone) | * [[Skeldheim]] (Nortongue, shield shape) | ||
* | * [[The Spike]] (Enchiridian, height), once Storra (Nortongue, tall) | ||
* | * [[The Yellow]] (Enchiridian, color and arid), once Exilis (Imperial, wastes) and Suthertarn (Nortongue, south sand) | ||
=Inhabitants= | =Inhabitants= | ||
Revision as of 15:05, 20 May 2025
Template:Breadcrumb Shards > Acrolon > Mercatia
Overview
History
Cosmology
Geography
There are 17 major islands in the archipelago of Mercatia, grouped roughly by convention.
West Islands
- Dustmere (Enchiridian), once Aridilla (Imperial, little arid) and Thureye (Nortongue, dry isle)
- Rothline (Dawntongue, river), once Fontillia (Imperial, fountain) and Kildedain (Nortongue, spring)
- Keshline (Dawntongue, person), once Liganella (Imperial, little wood) and Jarhof (Nortongue, person)
- Kopakita (Dawntongue, trees), once Gemellia (Imperial, little gem)
- Langheim (Nortongue, long shape)
East Islands
- Bogshade (Enchridian, swamp concealment), once Tenebriella (Imperial, little shadow) and Valshyr (Darktongue, outlawed) and Estfen (Nortongue, east swamp)
- Loamreach (Enchirdian, soil), once Radixia (Imperial, root) and Rotheim (Nortongue, root home)
- Nectarine (Enchiridian, fruit), once Vardessa (Darktongue, name, outlawed) and Hvitrstrond (Nortongue, white shore)
- Silbrae (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land)
Central Islands
- Arborline (Imperial, trees), once Ydallastiga (Nortongue, Ydalla step)
- Barrowhome (Enchiridian, burial), once Grofhaugr (Nortongue, grave hill)
- Brighthold (Enchiridian, glowing crystals), once Lucina (Imperial, glowing crystals)
- Goldreach (Enchiridian, wealth), once Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort)
- Greycairn (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone)
- Skeldheim (Nortongue, shield shape)
- The Spike (Enchiridian, height), once Storra (Nortongue, tall)
- The Yellow (Enchiridian, color and arid), once Exilis (Imperial, wastes) and Suthertarn (Nortongue, south sand)
Inhabitants
Notes
Culture
- Carnivale, Sperantsain: Weeklong party with masks. This started as a ploy of subterfuge for Suentius to help Lucidus outcasts and secret societies to work against the Dark Empire, wrapped in a way that was very attractive to the decadent Dark Empire. It was conceived as a "gift" from Suentius to honor Lascivia, but was actually a manipulation to resist her.
- "Bon Voyage" before any voyage, pour a bottle of wine on the deck of the ship for good luck.
- "Welcome Home" when you arrive home from a voyage: toss coins into the sea as thanks for a safe voyage.
- Mate Lot: The ability to form a legal partnership and inheritance with anyone in your "crew".
