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Mercatia: Difference between revisions

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=Geography=
=Geography=


There are 17 major islands in the archipelago of Mercatia, grouped roughly by convention.


==West Islands==


==
* [[Dustmere]] (Enchiridian), once Aridilla (Imperial, little arid) and Thureye (Nortongue, dry isle)
* [[Rothline]] (Dawntongue, river), once Fontillia (Imperial, fountain) and Kildedain (Nortongue, spring)
* [[Keshline]] (Dawntongue, person), once Liganella (Imperial, little wood) and Jarhof (Nortongue, person)
* [[Kopakita]] (Dawntongue, trees), once Gemellia (Imperial, little gem)
* [[Langheim]] (Nortongue, long shape)


* Goldreach (Enchiridian, wealth), once Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort)
==East Islands==
* Arborline (Imperial, trees), once Ydallastiga (Nortongue, Ydalla step)
 
* Skeldheim (Nortongue, shield shape)
* [[Bogshade]] (Enchridian, swamp concealment), once Tenebriella (Imperial, little shadow) and Valshyr (Darktongue, outlawed) and Estfen (Nortongue, east swamp)
* Dustmere (Enchiridian), once Aridilla (Imperial, little arid) and Thureye (Nortongue, dry isle)
* [[Loamreach]] (Enchirdian, soil), once Radixia (Imperial, root) and Rotheim (Nortongue, root home)
* Rothline (Dawntongue, river), once Fontillia (Imperial, fountain) and Kildedain (Nortongue, spring)
* [[Nectarine]] (Enchiridian, fruit), once Vardessa (Darktongue, name, outlawed) and Hvitrstrond (Nortongue, white shore)
* Keshline (Dawntongue, person), once Liganella (Imperial, little wood) and Jarhof (Nortongue, person)
* [[Silbrae]] (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land)
* Kopakita (Dawntongue, trees), once Gemellia (Imperial, little gem)
 
* Bogshade (Enchridian, swamp concealment), once Tenebriella (Imperial, little shadow) and Valshyr (Darktongue, outlawed) and Estfen (Nortongue, east swamp)
==Central Islands==
* Silbrae (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land)
 
* Loamreach (Enchirdian, soil), once Radixia (Imperial, root) and Rotheim (Nortongue, root home)
* [[Arborline]] (Imperial, trees), once Ydallastiga (Nortongue, Ydalla step)
* Nectarine (Enchiridian, fruit), once Vardessa (Darktongue, name, outlawed) and Hvitrstrond (Nortongue, white shore)
* [[Barrowhome]] (Enchiridian, burial), once Grofhaugr (Nortongue, grave hill)
* The Yellow (Enchiridian, color and arid), once Exilis (Imperial, wastes) and Suthertarn (Nortongue, south sand)
* [[Brighthold]] (Enchiridian, glowing crystals), once Lucina (Imperial, glowing crystals)
* Barrowhome (Enchiridian, burial), once Grofhaugr (Nortongue, grave hill)
* [[Goldreach]] (Enchiridian, wealth), once Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort)
* The Spike (Enchiridian, height), once Storra (Nortongue, tall)
* [[Greycairn]] (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone)
* Greycairn (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone)
* [[Skeldheim]] (Nortongue, shield shape)
* Brighthold (Enchiridian, glowing crystals), once Lucina (Imperial, glowing crystals)
* [[The Spike]] (Enchiridian, height), once Storra (Nortongue, tall)
* Long Isle (Enchiridian, shape) once Langheim (Nortongue, long shape)
* [[The Yellow]] (Enchiridian, color and arid), once Exilis (Imperial, wastes) and Suthertarn (Nortongue, south sand)


=Inhabitants=
=Inhabitants=

Revision as of 15:05, 20 May 2025


Template:Breadcrumb Shards > Acrolon > Mercatia

Overview

History

Cosmology

Geography

There are 17 major islands in the archipelago of Mercatia, grouped roughly by convention.

West Islands

  • Dustmere (Enchiridian), once Aridilla (Imperial, little arid) and Thureye (Nortongue, dry isle)
  • Rothline (Dawntongue, river), once Fontillia (Imperial, fountain) and Kildedain (Nortongue, spring)
  • Keshline (Dawntongue, person), once Liganella (Imperial, little wood) and Jarhof (Nortongue, person)
  • Kopakita (Dawntongue, trees), once Gemellia (Imperial, little gem)
  • Langheim (Nortongue, long shape)

East Islands

  • Bogshade (Enchridian, swamp concealment), once Tenebriella (Imperial, little shadow) and Valshyr (Darktongue, outlawed) and Estfen (Nortongue, east swamp)
  • Loamreach (Enchirdian, soil), once Radixia (Imperial, root) and Rotheim (Nortongue, root home)
  • Nectarine (Enchiridian, fruit), once Vardessa (Darktongue, name, outlawed) and Hvitrstrond (Nortongue, white shore)
  • Silbrae (Imperial, person), once Serenia (Imperial, peaceful) and Vollrland (Nortongue, field land)

Central Islands

  • Arborline (Imperial, trees), once Ydallastiga (Nortongue, Ydalla step)
  • Barrowhome (Enchiridian, burial), once Grofhaugr (Nortongue, grave hill)
  • Brighthold (Enchiridian, glowing crystals), once Lucina (Imperial, glowing crystals)
  • Goldreach (Enchiridian, wealth), once Aurea (Imperial, gold isle) and Bannorsgard (Nortongue, exile fort)
  • Greycairn (Enchiridian, arid), once Fuscus Lapis (Imperial, brown stone) and (Brunnstein (Nortongue, brown stone)
  • Skeldheim (Nortongue, shield shape)
  • The Spike (Enchiridian, height), once Storra (Nortongue, tall)
  • The Yellow (Enchiridian, color and arid), once Exilis (Imperial, wastes) and Suthertarn (Nortongue, south sand)

Inhabitants

Notes

Culture

  • Carnivale, Sperantsain: Weeklong party with masks. This started as a ploy of subterfuge for Suentius to help Lucidus outcasts and secret societies to work against the Dark Empire, wrapped in a way that was very attractive to the decadent Dark Empire. It was conceived as a "gift" from Suentius to honor Lascivia, but was actually a manipulation to resist her.
  • "Bon Voyage" before any voyage, pour a bottle of wine on the deck of the ship for good luck.
  • "Welcome Home" when you arrive home from a voyage: toss coins into the sea as thanks for a safe voyage.
  • Mate Lot: The ability to form a legal partnership and inheritance with anyone in your "crew".