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=Overview=
=Overview=


Kopakita ([[Dawntongue]] \ˌkoʊˈpækɪtɑ\) is named for its small forest. Lore about Rothlene is thorough and accurate. It is highly civilized, well mapped, and studied by scholars and historians. It's biggest mystery is ''The Stillwake'' desert.
Kopakita ([[Dawntongue]] \ˌkoʊˈpækɪtɑ\) is named for its small forest. Lore about Rothlene is thorough and accurate. It is highly civilized, well mapped, and studied by scholars and historians. It's biggest mystery is ''The Scornwake'' desert.


=History=
=History=


In the late Shattered Age, this island was known as Gemellia ([[Imperial]] \gɛˈmɛliə\ for ''little gem''). The ancient petrified forest known as The Stillwake in [[Enchiridian]] was once called ''Uscavia'' in Dawntongue (\uˈskæviə\ for ''dry'') was once called ''Thatra e Therjes'' in [[Darktongue]] (\ˈθɔtrʌ ɛ ˈθɛrjɛs\ for ''land of withering'').
In the late Shattered Age, this island was known as Gemellia ([[Imperial]] \gɛˈmɛliə\ for ''little gem''). The ancient petrified forest known as The Scornwake in [[Enchiridian]] was once called ''Uscavia'' in Dawntongue (\uˈskæviə\ for ''dry'') was once called ''Thatra e Therjes'' in [[Darktongue]] (\ˈθɔtrʌ ɛ ˈθɛrjɛs\ for ''land of withering''). In the Dark Age, an enterprising merchant thought to commoditize [[shadowmane cats]] by creating a breeding and livestock program. It ended bloodily and almost wiped out the entire village.
 
Local myths say that the island was blessed by ancient goddess [[Ydalla]], which is why it is home to such tolerant, exotic animals.


=Populations=
=Populations=


Kopakita has a population of 48750, across 1 large city and 2 villages. High quality roads connect all of the settlements.
Kopakita has a population of 48750, across 1 large city and 2 villages. High quality roads connect all of the settlements. The city is famous for species of exotic bird. The southernmost village is famous for a sort of domestication of Blur Cats.
 
* Solmira (Dawntongue) is a city with a population of 47200. It is on a fertile peninsula named Taluth Strand. It is known for a rare species of exotic bird ([[auralis]]) that nests on the roofs of the city. The town builds special tiles to support the beloved species.
* Nistrae (Elftongue) is a village with a population of 500. It is located on the northeastern coast. The fishing and farming village is most known for "salt glass", a form of mineral formed by lightning striking nearby salt cliffs, later fusing with beach sand. Salt glass gives the village its ancient name, roughly translating to "glimmer".
* Keldarlin (Commontongue) is a village with a population of 1000. It is located on the southwestern coast. The fishing and farming village is most famous for its semi-domesticated species of shadowname cats. Dark Age attempts to contain and breed the cats failed violently. The villagers remember that lesson well.
 
There are three major pieces of infrastructure on the island:
 
* Miraline Road. A well-maintained paved road that trails through small farming villages, connecting Solmira with Nistrae.
* Keldarch Way. A medium quality road that connects Solmira with Keldarlin, traveling through Austwyn Hollow.
* Windsong Tower. A large coastal lighthouse, observatory, and bird sanctum on a tiny islet north of Solmira.


=Geography=
=Geography=


Kopakita is entirely flat plains, most of which is fertile ground. There is a small patch of dense forest in the center of the island. In the southeast of the island is a small desert with a petrified forest called ''The Stillwake''.
* Mardanzin Reach. Kopakita is almost entirely flat plains, most of which is fertile ground.
* Austwyn Hollow. There is a small patch of dense forest in the center of the island.
* The Scornwake. In the southeast of the island is a small desert with a petrified forest.


=Economy=
=Economy=
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Kopakita has extensive farmland. There is enough fishing and agriculture to feed the local population, and plenty of surplus agriculture to export, mainly to [[The Spike]] and [[Skeldheim]]. Kopakita is low in building stone, and so has lots of wooden structures and imports granite from [[Keshlene]].
Kopakita has extensive farmland. There is enough fishing and agriculture to feed the local population, and plenty of surplus agriculture to export, mainly to [[The Spike]] and [[Skeldheim]]. Kopakita is low in building stone, and so has lots of wooden structures and imports granite from [[Keshlene]].


=Features=
=Landmarks=
 
==The Witness==
 
Standing on the central western shores of Rothlene is a massive (20+ m) quartzite statue of a man. Its origins are lost to history, and so it goes by many names, expressing the many myths and legends around its origin. Its names include:
 
* ''The Witherking'': Said to be a tyrant pirate king who ruled with such cruelty that even the land rejects his image.
* ''The Orphan of the Loam'': Used a lot in poetic references. Believed to be a symbol of something taken from the land that was never returned.
* ''The Bound Prophet'': An account found in Imperial texts. Accounts hold that it depicts a prophet who foresaw [[The Fall]] and was silenced. The statuew as built after The Fall in his memory.
* ''Suthmar's End'': The oldest known legend, from Nortongue traditions. Said to be a giant of Fury turned to stone by the Shard Gods.
* ''The First Merchant'': A cautionary tale told by merchants about a man who tried to buy the island from the sea, cursed to stand forever as a failed negotiator.
* ''The Admirer'': A famous bardic song about a man who loved [[Anastasia]] and dared to woo her. Spring itself rejected him and erected the statue as a warning, cursing the land.
* ''The Witness'': A fringe theological perspective, says the statue represents someone who saw something that was never meant to be seen, and the Shard Gods petrified him to preserve the witnessing.


The statue itself is an incredibly dense, gray quartzite. It represents a tall, gaunt human man standing rigidly upright. His arms stretch out before him, two hands wrapped around the top of an unadorned staff that touches the ground. His eyes are deep-set hollows. His expression is hauntingly stoic. His garments are loose fitting robes worn in an unusual fashion. He wears a crown of antlers wrapped around his head, which has long braided hair. One of his feet is bare and the other wears a sandal.
==The Scornwake==


==The Needle of Sarn==
Called ''Thatre e Tharjes'' in [[Darktongue]], this desert with a petrified forest has mysterious origins. It is a swath of crumbling sandstone and hard-cracked earth where bleached, petrfified trees claw toward the sky. The forest abruptly halts at its edges, where the broken earth has its biggest rifts. Common myths include:


A white stone tower stands on the southern shores of ''Thunderwake Lake''. It is named ''The Needle of Sarn'', though there is little agreement about who Sarn was, other than an ancient magic wielder of some kind. The current inhabitant of The Needle is Ulvin of the Eyes, a mad [[Arcanist]] who locals say can see everything that happens on the island. Farmers swear that they have seen him on the balconies of the tower, and that he casts no shadow.
* The Scultpor's Folly: A [[Sovereign]] of Form known as ''The Sculptor'' went mad during the Dark Age and tried to "perfect" the forest found on this part of the island. The result was the petrified forest, which [[Aedifica]] bound the Servitor to as punishment.
* The Burning Bride: A woman who made a pact with [[The Ruby Queen]] had a wedding in this forest, and when left at the altar, this disaster was the result of her scorn. This myth is one of the origins of the name.
* Swarming Shell: Sailor's claim the desert crust is the shed shell of strange crab-like god ([[Soma]]) and that swarms of crab-like creatures lie in slumber beneath the surface.
* Pools of Venom: Some claim that the desert is dotted with Fury pools of poisonous liquid and that this Fury has damaged the land.
* Lover's Scorn: A hedonistic cult of Lascivia once settled in this forest, but displeased their God. She sent Demons to punish them, and the desert was the result. This myth is another origin of the name.


==The Three Stones==


* Name (\koʊˈpɑkɪtə\) is in Dawntongue referring to ''trees'', once Gemellia (Imperial, little gem)
Three ancient stones with petroglyph symbols. One stone depicts a cat, one a bird, and one a deer. Local myths believe that the stones were created by early worshippers of Ydalla.
* 1 city, 2 villages
* Population: 48750
* City is a massive port famous for a large population of exotic birds
* Southern village with copious fertile farmland and fishing
* Northern village with copious fertile farmland and fishing, known for domesticated displacer beasts
** In the Dark Age someone tried to breed them for their skins, and it ended bloodily and badly
* Southeast desert with petrified forest
* Main export is agricultural products from extremely lush fields that grow year-round
* High quality road system

Latest revision as of 16:27, 6 December 2025

Template:Breadcrumb Shards > Acrolon > Mercatia > Kopakita

File:Mercatia-kopakita.png

Overview

Kopakita (Dawntongue \ˌkoʊˈpækɪtɑ\) is named for its small forest. Lore about Rothlene is thorough and accurate. It is highly civilized, well mapped, and studied by scholars and historians. It's biggest mystery is The Scornwake desert.

History

In the late Shattered Age, this island was known as Gemellia (Imperial \gɛˈmɛliə\ for little gem). The ancient petrified forest known as The Scornwake in Enchiridian was once called Uscavia in Dawntongue (\uˈskæviə\ for dry) was once called Thatra e Therjes in Darktongue (\ˈθɔtrʌ ɛ ˈθɛrjɛs\ for land of withering). In the Dark Age, an enterprising merchant thought to commoditize shadowmane cats by creating a breeding and livestock program. It ended bloodily and almost wiped out the entire village.

Local myths say that the island was blessed by ancient goddess Ydalla, which is why it is home to such tolerant, exotic animals.

Populations

Kopakita has a population of 48750, across 1 large city and 2 villages. High quality roads connect all of the settlements. The city is famous for species of exotic bird. The southernmost village is famous for a sort of domestication of Blur Cats.

  • Solmira (Dawntongue) is a city with a population of 47200. It is on a fertile peninsula named Taluth Strand. It is known for a rare species of exotic bird (auralis) that nests on the roofs of the city. The town builds special tiles to support the beloved species.
  • Nistrae (Elftongue) is a village with a population of 500. It is located on the northeastern coast. The fishing and farming village is most known for "salt glass", a form of mineral formed by lightning striking nearby salt cliffs, later fusing with beach sand. Salt glass gives the village its ancient name, roughly translating to "glimmer".
  • Keldarlin (Commontongue) is a village with a population of 1000. It is located on the southwestern coast. The fishing and farming village is most famous for its semi-domesticated species of shadowname cats. Dark Age attempts to contain and breed the cats failed violently. The villagers remember that lesson well.

There are three major pieces of infrastructure on the island:

  • Miraline Road. A well-maintained paved road that trails through small farming villages, connecting Solmira with Nistrae.
  • Keldarch Way. A medium quality road that connects Solmira with Keldarlin, traveling through Austwyn Hollow.
  • Windsong Tower. A large coastal lighthouse, observatory, and bird sanctum on a tiny islet north of Solmira.

Geography

  • Mardanzin Reach. Kopakita is almost entirely flat plains, most of which is fertile ground.
  • Austwyn Hollow. There is a small patch of dense forest in the center of the island.
  • The Scornwake. In the southeast of the island is a small desert with a petrified forest.

Economy

Kopakita has extensive farmland. There is enough fishing and agriculture to feed the local population, and plenty of surplus agriculture to export, mainly to The Spike and Skeldheim. Kopakita is low in building stone, and so has lots of wooden structures and imports granite from Keshlene.

Landmarks

The Scornwake

Called Thatre e Tharjes in Darktongue, this desert with a petrified forest has mysterious origins. It is a swath of crumbling sandstone and hard-cracked earth where bleached, petrfified trees claw toward the sky. The forest abruptly halts at its edges, where the broken earth has its biggest rifts. Common myths include:

  • The Scultpor's Folly: A Sovereign of Form known as The Sculptor went mad during the Dark Age and tried to "perfect" the forest found on this part of the island. The result was the petrified forest, which Aedifica bound the Servitor to as punishment.
  • The Burning Bride: A woman who made a pact with The Ruby Queen had a wedding in this forest, and when left at the altar, this disaster was the result of her scorn. This myth is one of the origins of the name.
  • Swarming Shell: Sailor's claim the desert crust is the shed shell of strange crab-like god (Soma) and that swarms of crab-like creatures lie in slumber beneath the surface.
  • Pools of Venom: Some claim that the desert is dotted with Fury pools of poisonous liquid and that this Fury has damaged the land.
  • Lover's Scorn: A hedonistic cult of Lascivia once settled in this forest, but displeased their God. She sent Demons to punish them, and the desert was the result. This myth is another origin of the name.

The Three Stones

Three ancient stones with petroglyph symbols. One stone depicts a cat, one a bird, and one a deer. Local myths believe that the stones were created by early worshippers of Ydalla.