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[[Category:Origins]]
[[Category:Origins]]


  {{Breadcrumb Integrum}}
  {{Breadcrumb The Integrum}}


The Integral [[origin]], also known collectively as the Integrum ([[Enchiridian]]), is the second oldest Origin in the universe, being created by the [[Founders]] during the [[First Age]]. It comprises all of the natural world.
=Overview=


=Lore=
The Integrum ([[Commontongue]]) is the second oldest [[Origin]] in the universe, being created by the [[Founders]] during the [[First Age]]. It comprises all of the natural world. Lore about the Integrum is plentiful and accurate, coming primarily from the [[Gods]] and [[Servitors]], as well as through scholarship among its [[Mortal]] inhabitants.


Lore about the Integrum is plentiful and accurate, coming primarily from the {{Category Gods}} and {{Category Servitors}}, as well as through scholarship among its [[mortal]] inhabitants.
=History=


=Realms=
==First Age==


* {{Category Shards}}
The Integrum began in the [[First Age]], during an event known as [[Integration]]. During Integration, [[The Apparatus]] created the stable, natural world of the [[Gilded Age]] using the imprisoned [[Titans]] of [[Fury]] to power their creation.
** [[Acrolon]]
 
** [[Kasyat]]
==Gilded Age==
** [[Pelithos]]
 
** [[Tonwei Unchained]]
The [[Gilded Age]] is regarded as an age of idyllic perfection. Little is known about the Gilded Age, as few survive who experienced it, and those creatures were all terribly damaged by [[The Shattering]]. The Gilded Age was the only time in history when The Apparatus and Integrum were functioning precisely as designed by the [[Founders]]. At the end of the Gilded Age is when The Integrum suffered its first great cataclysm, [[The Shattering]].
* [[The Astral Sky]]
 
* [[The Apparatus]]
==The Shattered Age==
 
The [[Shattered Age]] began with the cataclysm which gave it its name: [[The Shattering]]. After The Shattering, The Integrum was seriously damaged and no longer functioned as it did in the Gilded Age. Specifically, the [[Grand Design]] of [[Destiny]] no longer functioned; space and time were thrown into disarray. Most notably:
 
* The [[Paragon Realm]] was shattered into the [[Shard Realms]]
* [[The Abyss]] was formed in the [[Barrier Realms]]
 
Destiny was never repaired.
 
==The Dark Age==
 
The [[Dark Age]] began with the second great cataclysm of The Integrum: [[The Fall]]. After the [[Lords of Necessity]] vanished, The Integrum was thrown deeper in to disarray. Most notably:
 
* The [[Grand Designs]] of [[Spring]] and [[Autumn]] broke and creatures could no longer be born
* The Grand Design of [[Day]] broke, plunging all of the Shards into darkness, giving the age its name
* Powers of [[Fury]] began to break free from their [[Astral Prisons]]
 
Eventually the gods repaired [[Spring]] and [[Autumn]] by creating a form of reincarnation. The gods also eventually repaired [[Day]], returning light to the suns of the Shards. Most of the powers of Fury were contained.
 
==The Dawn Age==
 
The [[Dawn Age]] began when the suns were once again illuminated. Also, [[The Abyss]] was sealed in the [[Barrier Realms]]. This marked a return to relative normality and some cosmological peace in The Integrum.
 
=Natural Laws=
 
==Luminescence==


={{Category Creatures}}=
Unlike the real world, where darkness is experienced as the absence of radiated or reflected light, in The Integrum both darkness and light are radiated and reflected. This means that in The Integrum, if there is no source of darkness or light, the natural state of luminescence is experienced as a dim twilight where things appear muted, monochrome, and indistinct, but are still visible. Mostly this is experienced underground or indoors.


* {{Category Founders}}
==Temperature==


* {{Category Gods}}
Unlike the real world, where cold is experienced as the absence of kinetically excited particles (heat), in The Integrum both cold and heat are radiated energies. This means that in The Integrum, if there is no source of cold or heat, the natural state of temperature is experienced as something akin to "room temperature", which is a temperature that is not noticeable to most creatures.
** {{Category Khodayi}}: Gods of [[Kasyat]]
** {{Category Imitheoi}}: Gods of [[Pelithos]]
** {{Category Primarchs}}: Gods of [[Acrolon]]
** {{Category Omamori}}: Gods of [[Tonwei Unchained]]


* {{Category Servitors}}
==Gravity==
** {{Category Angels}}: Servitors of [[Day]]
** {{Category Devils}}: Servitors of [[Night]]
** {{Category Rimeskin}}: Servitors of [[Winter]]
** {{Category Godwrought}}: Divine constructs
** ??: Servitors of [[Destiny]]
** {{Category Eidolons}}: Servitors of [[Pattern]]
** ??: Servitors of [[Spring]]
** ??: Servitors of [[Summer]]
** ??: Servitors of [[Autumn]]


* {{Category Mortals}}
Gravity in the real world is the attraction of bodies of mass in an inverse square relationship to distance. However, in The Integrum, bodies of mass are not attracted to other bodies of mass. Instead, gravity is caused by an interaction of life and death energies. Life energies make things lighter, hence plants grow upward, living things float while rocks sink, et cetera. Death energies make things heavier, hence corpses sink, rocks sink, and souls are pulled into the underworld. These are all governed by the same dyanmics.
** {{Category Ruk}}: Natives of [[Kasyat]]
** {{Category Fey}}: Natives of [[Pelithos]]
** {{Category Nor}}: Natives of [[Acrolon]]
** {{Category Ning}}: Natives of [[Tonwei Unchained]]


* {{Category Telar}}: Plants and animals of The Integrum
==Life and Death==


More at {{Category Creatures}}
Integral creatures are born and die in some fashion. Water is the medium of life and death, hence rains bringing growth, et cetera.


=Paths=
===Telar===


==Paragons==
Telar refer to any creature of The Integrum without a soul. This includes plants, animals, and even rocks and the wind. The Integrum is an animistic system, where all of these things are living expressions of The Apparatus. Specifically, they are a kind of [[Form]] [[Servitor]] called the Telar. They act like a [https://en.wikipedia.org/wiki/Genius_loci genius loci], mediating the natural laws of The Integrum through the Grand Design of Form. When life and death interact with Telar, animals and plants are born, grown, and die.


The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Paths}}.
===Mortals===


==Heralds==
Mortals refer to any creature of The Integrum with a soul. A soul is a special property of mortals of the Integrum. When a creature with a soul is born, it is a byproduct of the powers of Integral Spring bringing new life into the world, inhabiting a body of the natural world. When a creature with a soul dies, its body returns to the Telar and its soul descends into the [[Underworld]], eventually returning to [[The Crucible]] which melts souls down and remixes them for reconstitution and rebirth.


Primarchs wield both great personal power and great influence over parts of The Integrum.
===Undeath===


=Notes=
Undeath can occur from a number of causes. Integral causes of undeath typically involve souls which do not migrate into the Underworld for some reason. The most common reason is a form of death magic called necromancy, but other causes are possible, such as a creature dying with a strong will to finish unfinished business.


* Day
=[[Realms]]=
** Physical: sun, light
** Social: Harmony, cooperation
** Individual: Courage, self-sacrifice


* Night
* [[Shards]]
** Physical: moon, dark
** [[Acrolon]]
** Social: Discord, conflict
** [[Pelithos]]
** Individual: Fear, hate
** [[Tonwei Unchained]]
** [[Vashad]]
* [[Astral Sky]]
* [[Barrier Realms]]
** [[Bastion]]
** [[Dragon Home]]
** [[Dread Hold]]
** [[Heroes' Rest]]
* [[The Apparatus]]


* Pattern
=[[Creatures]]=
** Concrete: Patterns, templates, natural laws
** Social: Language, communication
** Individual: Memory, instinct, reason


* Form
* [[Founders]]
** Rigid: Stone, metal, crystal
** Fluid: Gas, liquid
** Lignid: Flesh, wood


* Summer
* [[Gods]]
** Concrete: Heat, fire
** Social: Passion
** Individual: Motion


* Winter
* [[Servitors]]
** Concrete: Cold, ice
** [[Angels]]: Servitors of [[Day]]
** Social: Depression, dispassion
** [[Devils]]: Servitors of [[Night]]
** Individual: Stillness
** [[Eidolons]]: Servitors of [[Pattern]]
** [[Elementals]]: Servitors of [[Form]]
** [[Fates]]: Servitors of [[Destiny]]
** [[Ifrit]]: Servitors of [[Summer]]
** [[Sylphs]]: Servitors of [[Spring]]
** [[Wights]]: Servitors of [[Winter]]
** [[Wraiths]]: Servitors of [[Autumn]]
** [[Godwrought]]: Divine constructs


* Life
* [[Mortals]]
** Concrete: Water
** [[Dwarves]]: Natives of [[Vashad]]
** Social: Multiplicity, diversity
** [[Elves]]: Natives of [[Pelithos]]
** Individual: Growth, health, animating force
** [[Humans]]: Natives of [[Acrolon]]
** [[Orcs]]: Natives of [[Tonwei Unchained]]


* Death
* [[Telar]]: Plants and animals of The Integrum
** Concrete: Gravity
** Social: Unification, isolation
** Individual: Death, injury


* Destiny
=[[Paths]]=


* Divine realm rotates, and the grand design above the shards influences the shard
* [[Arcanists]]
** Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
* [[Ascetics]]
** Long Day is the month of Day and the dark moon doesn't rise
* [[Heralds]]
** Long Night is the month of Night and the sun doesn't rise
* [[Paragons]]

Latest revision as of 21:33, 9 June 2025


Main > Compendia > Origins > The Integrum

Overview

The Integrum (Commontongue) is the second oldest Origin in the universe, being created by the Founders during the First Age. It comprises all of the natural world. Lore about the Integrum is plentiful and accurate, coming primarily from the Gods and Servitors, as well as through scholarship among its Mortal inhabitants.

History

First Age

The Integrum began in the First Age, during an event known as Integration. During Integration, The Apparatus created the stable, natural world of the Gilded Age using the imprisoned Titans of Fury to power their creation.

Gilded Age

The Gilded Age is regarded as an age of idyllic perfection. Little is known about the Gilded Age, as few survive who experienced it, and those creatures were all terribly damaged by The Shattering. The Gilded Age was the only time in history when The Apparatus and Integrum were functioning precisely as designed by the Founders. At the end of the Gilded Age is when The Integrum suffered its first great cataclysm, The Shattering.

The Shattered Age

The Shattered Age began with the cataclysm which gave it its name: The Shattering. After The Shattering, The Integrum was seriously damaged and no longer functioned as it did in the Gilded Age. Specifically, the Grand Design of Destiny no longer functioned; space and time were thrown into disarray. Most notably:

Destiny was never repaired.

The Dark Age

The Dark Age began with the second great cataclysm of The Integrum: The Fall. After the Lords of Necessity vanished, The Integrum was thrown deeper in to disarray. Most notably:

  • The Grand Designs of Spring and Autumn broke and creatures could no longer be born
  • The Grand Design of Day broke, plunging all of the Shards into darkness, giving the age its name
  • Powers of Fury began to break free from their Astral Prisons

Eventually the gods repaired Spring and Autumn by creating a form of reincarnation. The gods also eventually repaired Day, returning light to the suns of the Shards. Most of the powers of Fury were contained.

The Dawn Age

The Dawn Age began when the suns were once again illuminated. Also, The Abyss was sealed in the Barrier Realms. This marked a return to relative normality and some cosmological peace in The Integrum.

Natural Laws

Luminescence

Unlike the real world, where darkness is experienced as the absence of radiated or reflected light, in The Integrum both darkness and light are radiated and reflected. This means that in The Integrum, if there is no source of darkness or light, the natural state of luminescence is experienced as a dim twilight where things appear muted, monochrome, and indistinct, but are still visible. Mostly this is experienced underground or indoors.

Temperature

Unlike the real world, where cold is experienced as the absence of kinetically excited particles (heat), in The Integrum both cold and heat are radiated energies. This means that in The Integrum, if there is no source of cold or heat, the natural state of temperature is experienced as something akin to "room temperature", which is a temperature that is not noticeable to most creatures.

Gravity

Gravity in the real world is the attraction of bodies of mass in an inverse square relationship to distance. However, in The Integrum, bodies of mass are not attracted to other bodies of mass. Instead, gravity is caused by an interaction of life and death energies. Life energies make things lighter, hence plants grow upward, living things float while rocks sink, et cetera. Death energies make things heavier, hence corpses sink, rocks sink, and souls are pulled into the underworld. These are all governed by the same dyanmics.

Life and Death

Integral creatures are born and die in some fashion. Water is the medium of life and death, hence rains bringing growth, et cetera.

Telar

Telar refer to any creature of The Integrum without a soul. This includes plants, animals, and even rocks and the wind. The Integrum is an animistic system, where all of these things are living expressions of The Apparatus. Specifically, they are a kind of Form Servitor called the Telar. They act like a genius loci, mediating the natural laws of The Integrum through the Grand Design of Form. When life and death interact with Telar, animals and plants are born, grown, and die.

Mortals

Mortals refer to any creature of The Integrum with a soul. A soul is a special property of mortals of the Integrum. When a creature with a soul is born, it is a byproduct of the powers of Integral Spring bringing new life into the world, inhabiting a body of the natural world. When a creature with a soul dies, its body returns to the Telar and its soul descends into the Underworld, eventually returning to The Crucible which melts souls down and remixes them for reconstitution and rebirth.

Undeath

Undeath can occur from a number of causes. Integral causes of undeath typically involve souls which do not migrate into the Underworld for some reason. The most common reason is a form of death magic called necromancy, but other causes are possible, such as a creature dying with a strong will to finish unfinished business.

  • Telar: Plants and animals of The Integrum