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During the Age of Kings, there were six noteworthy divine deeds by the Shard Gods.
During the Age of Kings, there were six noteworthy divine deeds by the Shard Gods.


# SC 260: [[The Codex Spiral]]: A realm of thought connecting the dreams of all [[Shards]].
# SC 260: [[The Codex Spiral]]: An artifact in the realm of thought connecting the dreams of all [[Shards]].
# SC 345: [[The Mooneater]]: The defeat of a monster that threatened the [[Grand Design]] of [[Night]] in Norheim.
# SC 345: [[The Mooneater]]: The defeat of a monster that threatened the [[Grand Design]] of [[Night]] in Norheim.
# SC 417: [[The Stillstorm]]: A natural disaster of [[Winter]] was averted.
# SC 417: [[The Stillstorm]]: A natural disaster of [[Winter]] was averted.

Revision as of 22:08, 14 May 2025


Template:Breadcrumb Shards > Acrolon

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Overview

Acrolon (Feytongue, Nortongue: Norheim meaning home of the Nor) was named by the Elves for its central role in the formation of the Empire of Acrolon. It is the Shard where Humans originated. Lore about Acrolon is plentiful and accurate. It comes from its own scholars and Gods.

History

In the early Shattered Age this realm was called Norheim in Nortongue, the language of the Humans native to the Shard.

Tribal Times

After the Time Storm of The Shattering, the Humans of Norheim were organized in tribes for 230 years. Human civilization grew first in the land of Vestrland (west land, now Agria) and Tjorhof (troll head, now Malocia), but soon grew into Eikland (oak land, now Godswalt Wastes), Bannor (exiled Nor, now Mercatia), Lenhaugr (long hills, now Oscillia), Morgfel (many mountains, now Stonewall), and Myrvithr (swamp wood, now Viridia).

During the Tribal Times, there were three noteworthy divine deeds by the Shard Gods.

  1. SC 124: The Mortal Veil: The boundary between life and death is concealed.
  2. SC 188: The Ninefold Seeds: Powerful artifacts of spring that allow for the rapid expansion of civilization.
  3. SC 210: The First Peace: A peace treaty to end the first large scale war in Norheim.

Age of Kings

Between the years 230-236, the first Kings of Acrolon were named in Vestrland, Lenhaugr, Eikland, and Tjorhof. This began the Age of Kings, which lasted for 385 years. Human civilization grew more complex and some towns grew into castled cities.

During the Age of Kings, there were six noteworthy divine deeds by the Shard Gods.

  1. SC 260: The Codex Spiral: An artifact in the realm of thought connecting the dreams of all Shards.
  2. SC 345: The Mooneater: The defeat of a monster that threatened the Grand Design of Night in Norheim.
  3. SC 417: The Stillstorm: A natural disaster of Winter was averted.
  4. SC 467: Anyot's Curse: A terrible curse placed upon the first apostates of Acrolon.
  5. SC 512: Anastasia's Rise: The first death of a Shard God.
  6. SC 531: The Burning of Skeldmere: The defeat of the first Titan Cult in Acrolon.

Realm War

At the end of the Age of Kings, Acrolon was invaded by the Barigor Orcs from Tonwei Unchained. The invasion of Acrolon began in SC 560 and while the Barigor in Acrolon surrendered by SC 595, the overall war did not end until the Tonwei surrender in SC 615.

Imperial Age

After The Realm War in SC 615, Acrolon entered the Imperial Age, which lasted 680 years. The Empire of Acrolon was formed from the alliance of Shards that defeated the Barigor armies during The Realm War. The capital of the Empire was located on the Argent Isle of Norheim. Because of this, over time the Shard of Norheim became known as Acrolon, it's current name.

The culture of Acrolon shifted considerably after The Realm War, leading to new linguistic patterns. What was once an obscure scholastic language became the official Imperial language, and the dominant language of the Humans of Acrolon. As they Kingdoms of Acrolon were incorporated into the Empire of Acrolon after their liberation from the Barigor, they were also renamed.

  • Bannor became Insulae Piratarum (pirate isles, now Mercatia).
  • Eikland became Arboria (tree land, now Godsalt Wastes).
  • Lenhaugr became Milcolles (thousand hills now Oscillia).
  • Morgfel became Magnae Petrae (great stones, now Stonewall).
  • Myrvithr became Paludia (swamp land, now Viridia).
  • Tjorhof became Aurora (sunrise, now Malocia).
  • Vestrland became Agria (fertile land, now Agria).
  • The unnamed island northwest of the mainland became Imperitoris (short for Sedes Imperitoris, seat of the Emperor, now Argent Isle).

The First Godswar

In the year SC 640, the Shard God Fenrir murdered the Shard God Wodhain. This act triggered The First Godswar, which plunged the Shard of Acrolon into chaos for several years. While the deaths of Gods and Exarchs ended with Fenrir and Eir in SC 641, the disruption of magical and social order lasted for several more years, until new Gods were installed to manage the Grand Designs of Acrolon.

The Beast of Bloodstone

In the year SC 908, the Void God Orcus invaded Aurora (now Malocia) in an incident called The Beast of Bloodstone. Until heroes were able to stop the invasion at its source, Aurora was a battlefield between Demons, the undead, and the Mortals of Aurora. The war finally ended in SC 918.

Sindra's March

In the wake of the Demon wars, Aurora became ruled by one of the heroes that stopped the invasion: Sindra Valkarius. Aurora was renamed Terra Sindrae, the Land of Sindra. It was a bleak and dangerous land after the Demon war. Bands of lost Demons and undead roamed the land, only kept in check by Filia Sindrae, the Daughters of Sindra. However, 352 years after taking power in Terra Sindrae, Sindra's ambitions grew beyond her borders. This led to Sindra's March in SC 1269, a war that spread from Terra Sindrae, through Milcolles, to the doorstep of Agria. It was only thanks to a group of heroes that Sindra was defeated and the war brought to an end in SC 1273.

Without the harsh rule of Sindra, the region of Terra Sindra fell deeper into chaos. It was renamed Malocia, and considered too dangerous to resettle.

Dark Age

DC 0 - DC 862: Dark Age DC 0 - DC 45: The Fall DC 70 - DC 110: Oscillian Concern ND 0 - Present (ND 145): Dawn Age ND 0 - ND 5: Fall of Lascivia ND 5 - ND 105: Reckoning ND 5: Revolutionary Council ND 15: Failed Stonewall Campaign ND 20: Failed Oscillia Campaign ND 25: Dawn Builders Guild, Godsalt Tribes, Condordia Argentum, Hostile Takeover ND 35 - ND 105: Oscillian Resettlement ND 50 - ND 80: Stonewall Liberation ND 100 - Present (ND 145): Malocia Reclaimed

Cosmology

Acrolon shares the same cosmology as all Shards of The Integrum. It was originally part of the unified Terrestria. During The Shattering, it was one of the Shard realms that Terrestria was split into. It is the home realm of the Humans.

Geography

Acrolon is 780 km from east to west and 450 km north to south.

Acrolon is split into the following major regions:

Inhabitants

Acrolon is primarily inhabited by Humans, but many other species dwell in the lands of Acrolon. It is the most cosmopolitan Shard of The Integrum.