Acrolon: Difference between revisions
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# IR 188: [[The Ninefold Seeds]]: Powerful artifacts of spring that allow for the rapid expansion of civilization. | # IR 188: [[The Ninefold Seeds]]: Powerful artifacts of spring that allow for the rapid expansion of civilization. | ||
# IR 210: [[The First Peace]]: A peace treaty to end the first large scale war in Norheim. | # IR 210: [[The First Peace]]: A peace treaty to end the first large scale war in Norheim. | ||
===First Contact=== | |||
In IR 215, [[Patternsails]] from [[Pelithos]] first arrived in Acrolon. This began an Age of Patternsailing that persisted until the magic ceased to function in IR [[To Do]]. For the first time since The Shattering, Mortals could physically travel between Shards. This led to a cosmopolitan age as Mortals from different Shards began to explore, trade with, and settle other Shards. | |||
===Age of Kings=== | ===Age of Kings=== | ||
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===Realm War=== | ===Realm War=== | ||
At the end of the Age of Kings, Acrolon was invaded by the [[Barigor]] [[Orcs]] from [[Tonwei Unchained]]. The invasion of Acrolon began in IR 560 | At the end of the Age of Kings, Acrolon was invaded by the [[Barigor]] [[Orcs]] from [[Tonwei Unchained]]. The invasion of Acrolon began in IR 560, after the completion of the first [[Realm Gate]] in Acrolon. While the Barigor in Acrolon surrendered by IR 595, the overall war did not end until the Tonwei surrender in IR 615. | ||
===Imperial Age=== | ===Imperial Age=== | ||
Revision as of 11:09, 16 May 2025
Template:Breadcrumb Shards > Acrolon
Overview
Acrolon (Feytongue, Nortongue: Norheim meaning home of the Nor) was named by the Elves for its central role in the formation of the Empire of Acrolon. It is the Shard where Humans originated. Lore about Acrolon is plentiful and accurate. It comes from its own scholars and Gods.
History
Dates given are in the IR calendar.
Shattered Age
In the early Shattered Age this realm was called Norheim in Nortongue, the language of the Humans native to the Shard.
Tribal Times
After the Time Storm of The Shattering, the Humans of Norheim were organized in tribes for 230 years. Human civilization grew first in the land of Vestrland (west land, now Agria) and Tjorhof (troll head, now Malocia), but soon grew into Eikland (oak land, now Godswalt Wastes), Bannor (exiled Nor, now Mercatia), Lenhaugr (long hills, now Oscillia), Morgfel (many mountains, now Stonewall), and Myrvithr (swamp wood, now Viridia).
During the Tribal Times, there were three noteworthy divine deeds by the Shard Gods.
- IR 124: The Mortal Veil: The boundary between life and death is concealed.
- IR 188: The Ninefold Seeds: Powerful artifacts of spring that allow for the rapid expansion of civilization.
- IR 210: The First Peace: A peace treaty to end the first large scale war in Norheim.
First Contact
In IR 215, Patternsails from Pelithos first arrived in Acrolon. This began an Age of Patternsailing that persisted until the magic ceased to function in IR To Do. For the first time since The Shattering, Mortals could physically travel between Shards. This led to a cosmopolitan age as Mortals from different Shards began to explore, trade with, and settle other Shards.
Age of Kings
Between the years 230-236, the first Kings of Acrolon were named in Vestrland, Lenhaugr, Eikland, and Tjorhof. This began the Age of Kings, which lasted for 385 years. Human civilization grew more complex and some towns grew into castled cities.
During the Age of Kings, there were six noteworthy divine deeds by the Shard Gods.
- IR 260: The Dream Gates: An artifact in the realm of thought that reduced incidence of Strange madness.
- IR 345: The Mooneater: The defeat of a monster that threatened the Grand Design of Night in Norheim.
- IR 417: The Stillstorm: A natural disaster of Winter was averted.
- IR 467: Anyot's Curse: A terrible curse placed upon the first apostates of Acrolon.
- IR 512: Anastasia's Rise: The first death of a Shard God.
- IR 531: The Burning of Skeldmere: The defeat of the first Titan Cult in Acrolon.
Realm War
At the end of the Age of Kings, Acrolon was invaded by the Barigor Orcs from Tonwei Unchained. The invasion of Acrolon began in IR 560, after the completion of the first Realm Gate in Acrolon. While the Barigor in Acrolon surrendered by IR 595, the overall war did not end until the Tonwei surrender in IR 615.
Imperial Age
After The Realm War in IR 615, Acrolon entered the Imperial Age, which lasted 680 years. The Empire of Acrolon was formed from the alliance of Shards that defeated the Barigor armies during The Realm War. The capital of the Empire was located on the Argent Isle of Norheim. Because of this, over time the Shard of Norheim became known as Acrolon, it's current name.
The culture of Acrolon shifted considerably after The Realm War, leading to new linguistic patterns. What was once an obscure scholastic language became the official Imperial language, and the dominant language of the Humans of Acrolon. As they Kingdoms of Acrolon were incorporated into the Empire of Acrolon after their liberation from the Barigor, they were also renamed.
- Bannor became Insulae Piratarum (pirate isles, now Mercatia).
- Eikland became Arboria (tree land, now Godsalt Wastes).
- Lenhaugr became Milcolles (thousand hills now Oscillia).
- Morgfel became Magnae Petrae (great stones, now Stonewall).
- Myrvithr became Viridia (swamp land, now Viridia).
- Tjorhof became Maneria (sunrise, now Malocia).
- Vestrland became Agria (fertile land, now Agria).
- The unnamed island northwest of the mainland became Imperitoris (short for Sedes Imperitoris, seat of the Emperor, now Argent Isle).
The First Godswar
In the year IR 640, the Shard God Fenrir murdered the Shard God Wodhain. This act triggered The First Godswar, which plunged the Shard of Acrolon into chaos for several years. While the deaths of Gods and Exarchs ended with Fenrir and Eir in IR 641, the disruption of magical and social order lasted for several more years, until new Gods were installed to manage the Grand Designs of Acrolon.
The Beast of Bloodstone
In the year IR 908, the Void God Orcus invaded Maneria (now Malocia) in an incident called The Beast of Bloodstone. Until heroes were able to stop the invasion at its source, Maneria was a battlefield between Demons, the undead, and the Mortals of Maneria. The war finally ended in IR 918.
Sindra's March
In the wake of the Demon wars, Maneria became ruled by one of the heroes that stopped the invasion: Sindra Valkarius. Maneria was renamed Terra Sindrae, the Land of Sindra. It was a bleak and dangerous land after the Demon war. Bands of lost Demons and undead roamed the land, only kept in check by Filia Sindrae, the Daughters of Sindra. However, 352 years after taking power in Terra Sindrae, Sindra's ambitions grew beyond her borders. This led to Sindra's March in IR 1269, a war that spread from Terra Sindrae, through Milcolles, to the doorstep of Agria. It was only thanks to a group of heroes that Sindra was defeated and the war brought to an end in IR 1273.
Without the harsh rule of Sindra, the region of Terra Sindra fell deeper into chaos. It was renamed Malocia, and considered too dangerous to resettle. Similarly, the war-torn lands of Milcolles was renamed Oscillia, for the numerous corpses littering the land.
Dark Age
The Dark Age of Acrolon began in IR 1295, when the Founders were destroyed and the second great cataclysm, The Fall occurred. It persisted until Acrolon's Sun was restored in IR 2157.
The Fall
The Fall began in IR 1295 when Xevanezral's Gambit reached its fruition, and the Founders were destroyed. With the destruction of the Founders, The Integrum was thrown into chaos.
- IR 2157 The Long Night: The Sun of Acrolon goes out, giving the Age its name.
- IR 2157 - IR 2165 Barren Years: An epidemic of undeath coincides with no births throughout The Integrum.
- IR 2158: Patternsails cease functioning.
- IR 2161: Anastasia dies, the domain of Spring passing to Nexia.
- IR 2165: The Crucible is completed, restoring the cycle of life and death to The Integrum.
Dark Empire of Acrolon
Not long after The Fall, the Empire of Acrolon became corrupted by the Primarch of Summer, Lascivia. Combined with the absence of Aurora's light, this led to a severe decline in the integrity and moral competence of the government of Acrolon. Historians refer to this age as the Dark Empire of Acrolon.
DC 70 - DC 110: Oscillian Concern
Dawn Age
ND 0 - Present (ND 145): Dawn Age ND 0 - ND 5: Fall of Lascivia ND 5 - ND 105: Reckoning ND 5: Revolutionary Council ND 15: Failed Stonewall Campaign ND 20: Failed Oscillia Campaign ND 25: Dawn Builders Guild, Godsalt Tribes, Condordia Argentum, Hostile Takeover ND 35 - ND 105: Oscillian Resettlement ND 50 - ND 80: Stonewall Liberation ND 100 - Present (ND 145): Malocia Reclaimed
Cosmology
Acrolon shares the same cosmology as all Shards of The Integrum. It was originally part of the unified Terrestria. During The Shattering, it was one of the Shard realms that Terrestria was split into. It is the home realm of the Humans.
Divinity
The Gods of Acrolon are called Primarchs. The current Primarchs are:
- Aedifica: Primarch of Form. She roams Acrolon in her walking palace, The Golemance.
- Excrucius: Primarch of Night. He is exiled to Tenebrae, Acrolon's Moon.
- Nexia: Primarch of Autumn and Spring. She primarily resides in Gehenna, the Underworld of Acrolon.
- Lucidus: Primarch of Day. He primarily resides on Aurora, Acrolon's Sun.
- Suentius: Primarch of Pattern. He primarily resides in the Halls of Wonder, the Dreamlands of Acrolon.
- Vago: Primarch of Destiny. No one knows where he resides, he has not been seen since the Shattered Age.
Geography
Acrolon is 780 km from east to west and 450 km north to south.
Acrolon is split into the following major regions:
Inhabitants
Acrolon is primarily inhabited by Humans, but many other species dwell in the lands of Acrolon. It is the most cosmopolitan Shard of The Integrum.